I have been in love with mouse acceleration ever since I discovered RawAccel; it’s nice to be able to flick to quickly flick and have slow aim as a gradient.

  • In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.

  • In Enter The Gungeon I can quickly peak at enemies and change my aim.

Why is mouse accel still hated?!

  • winterayars@sh.itjust.works
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    1 year ago

    Because most people’s experience with mouse acceleration is horrific. Usually the default Windows version that’s impossible to control. Gave the whole technology a bad name.

    KovaaK (legendary Quake player) wrote a tool to bring Quake Live’s mouse acceleration to the masses, for example.