cross-posted from: https://lemmy.world/post/18419302

Guests:

  • Leo Vansteenkiste, Principal VFX Programmer
  • Edward Fuller, Senior Principal Systems Designer
  • Guillaume Gardella, Senior VFX Artist I
  • Francesco Litrico, VFX Programmer III

TL;DW:

  • 4.0 will only have fire inside ships.
  • Fires start based on:
    • Damage (when ship item HP reaches 0).
    • When items with high level of wear misfire (random chance).
    • Weapon impact.
    • Warming the ship room to high enough temperature by opening the door on a warm planet for example (technically possible, there’s no planet hot enough for that to happen).
    • Bringing already burning items into a ship.
  • Fire propagation is based on fuel (surface), oxygen and temperature.
  • Every surface material has different properties that affect how quickly it burns.
  • Other objects like cargo or ship components can also catch on fire. Player can’t (but will take damage).
  • Fire will burn the oxygen to a point of asphyxiation.
  • Plenty of footage of using fire extinguisher.
  • Fire can restart if you don’t put it out properly.
  • Fire extinguishers have limited amount of “ammo”, you need to put them back to their storage stations to refill them. Recharge will not work if life support system is down.
  • Fires can be put out by removing oxygen from a burning room (turning of life support, opening doors in space).
  • Visual damage caused by fires has to be fixed at a proper repair location (station), manual repairs can only fix the functionality of destroyed items.
  • Essence_of_Meh@lemmy.worldOP
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    3 months ago

    Yeah, that’s why they’re going with just ship interiors for now - they still need to figure out how it’ll work in other spaces. It might be rather difficult to translate it to (populated) locations since they’d either need firefighter NPCs that actually work or implement a fire suppression system which will end with people demanding one for ships (some already do).

    They have their work cut out for them with this one.