I want to instatiate the inspector of a specific type like int and String into my own inspector plugin. It would be incredibly useful to use the premade inspector types as they are just really well made.
The image is not related, I just wanted to put some visual here.
I dont think I fully understand the question but things should just show as the default type handling in the inspector if you dont override the handling for that type
If you need the individual controls for some reason theres some available like EditorSpinSlider EditorResourcePicker etc
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I use @export extensively in my projects but I have never heard it being refered to as a parameter. What do you mean by this exactly?
I think what they’re trying to say is that you can add a type hint to your exported properties. These type hints affect how the property presents in the inspector. https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html. For example,
var my_int: int
shows up as an int in the inspector.Ah I see. Well I already knew that, infact, it’s a neccessity now. One can’t export a Variant. But thanks for clarifying! I think I’ll have to write my own property editors though, as there is an issue open about this here