- cross-posted to:
- godot@lemmy.ml
- cross-posted to:
- godot@lemmy.ml
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It will no longer be necessary to download the external FBX2glTF converter in order to use .fbx files in Godot 4.3 projects. This also enables .fbx support on all platforms Godot supports, as well as script access using the new FBXDocument API.
🎉