I am currently trying to implement a magic system, where a user can construct their own spells using spell components. What are recommended methods / structures to accomplish this?
You must log in or register to comment.
I’ve done something similar in the past using custom resources, they’re easier to work with than a bunch of custom nodes/inherited scenes imo
Edit: and to make it easier to manage all my base resources I used a handy plugin https://godotengine.org/asset-library/asset/1479 (this was 3.X, I haven’t used the 4.X version)