- cross-posted to:
- rpg@ttrpg.network
- cross-posted to:
- rpg@ttrpg.network
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I think it could save their recent foray into virtual tabletop
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Three quarters of their imagination is being handed to them.
Yeah i don’t know where you are getting this from but your own bias is heavily clouding your judgement. I have been a VTT player for 4 years and was a physical player for 3 years during college before that. We use a VTT because our group collectively lives in 5 separate states now. We are all vehemently against supporting WOTC in any way and were all well aware of the bullshit WOTC pulled and started playing other systems since. In fact I would go as far to say that it takes way more effort up front to learn a VTT because you have to learn how to use it on top of the games rule system. VTT aren’t just for lazy gamers and I really don’t understand this mentality. I mainly see it from people who haven’t tried VTT or are TTRPG vets shaking their fist about how kids these days don’t play right.
All of our group would much much rather play in person for so many reasons and we often reminisce about how much we miss it, that being said I am so thankful I was able to maintain my table after we all moved to separate states. I don’t think I would have been able to find a new group in the place I live and even if I did I live in BFE. VTT’s are about much more than having your imagination handed to you and burying your head in the sand.
Thank you!
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Opinions and judgements can come from literally anywhere, experience is not a prerequisite for an opinion although it should be.
never cracked a book in their life that didn’t have a grade attached to it, think movie visuals and video game visuals come from trees category
Right cause our DND group decided to move to a VTT instead of dissolving when we graduated, logical conclusion.
I’m not trying to be an asshole or anything I just see the TTRPG community dog on VTT a lot and I don’t understand it. Like when wizards were talking about AI DMs we should all absolutely get together to shit on that, but VTT’s are allowing connectivity and flexibility that can allow groups that start together, stay together They aren’t perfect and in person is much better (god I miss physical rolls) but when I see people being condescending to VTT players I will call it out.
Is it such a crime to think visually?
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😭
Wotc/hasbro obviously don’t care about old heads and even relatively old newcomers like me (I started at the tail end of D&D 3.5). They want that sweet stranger things/critical role money.
But a lot of people who have been using VTTs for a long time clearly see the tradeoffs that come with switching to the “official” VTT. I’m seeing more and more people in these circles go back to AD&D, Pathfinder, DCC etc to get away from wotc as much as possible
Ultimately good news, but they’re still going to make the expansions proprietary. In any case, after playing a fully open source game like Pathfinder, I really can’t go back to buying into the D&D model.
While I’m with you, I don’t think it’s quite accurate to describe Pathfinder as “fully open source”.
All of the game content is available for free. The only things they limit are some of the flavour text in the splatbooks and of course the adventure paths. All of the mechanical content is fully open. I think that’s a pretty good system.
I don’t disagree that it’s a good system. I run Pathfinder. I didn’t contest that it was a good system.
I didn’t suggest that’s what you were saying. I’m saying the content is fully open.
The base content is free, the entirety of PF1/2 is not “fully” open.
No, the expansion content is free as well as the base. Every time a new PF2e content expansion book comes out, the entirety of the game mechanics in that book is freely available for anyone to use and redistribute. The only things for which that’s not the case are the adventure modules.
I don’t believe “fully” means what you think it means. If you loan me $100 to be fully repaid, I’m good just giving you $30 back, right? Cool cool. Send it right over.
I mean, no, not all the content is fully open.
I realise this is a big step forward for them, but it’s also the bare minimum they can do to match the standard set by other publishers in the dungeon fantasy space.