Whelp…I’m out. (I expected this to happen before they said anything though, honestly.)

  • ampersandrew@lemmy.worldOP
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    3 months ago

    Not only that, but cheating isn’t exactly a huge problem in this genre, so it’s a heavy handed solution already and one that’s even less necessary to consider.

    • Ashtear@lemm.ee
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      3 months ago

      This likely has less to do with cheating and more to do with making sure players use the game shop, whether it’s blocking third-party skins or bots that automate currency grinds.

    • osprior@lemmy.world
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      3 months ago

      Cheating is definitely a problem in SF6, but it’s a lot less of a challenge dealing with it due to match duration. You generally move on to different opponents fast enough, unless of course you’re at the highest ranks.

      Still agree that kernel level anti-cheat does nothing here, and I also won’t be buying it due to that reason.

      • DacoTaco@lemmy.world
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        3 months ago

        How would cheating in a fighter even look like? Those games are mostly about reading your opponent. Unlike a fps or moba, all info is on the screen etc :/
        Auto combo-ing? Auto reponse? Legit curious as i dont think ive seen cheaters in fighters before, but ive been out of the loop since sf4 haha

        • steal_your_face@lemmy.ml
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          3 months ago

          From the article:

          Tony stated the following, “A lot of the cheats we see in fighting games are either about reading inputs, reading game state, or injecting inputs. They involve modifying the game binary in some way. Vanguard is really good at that, right? It’s a kernel-level anti-cheat, so it can detect and prevent a lot of those things happening.”

        • Sharkwellington@lemmy.one
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          3 months ago

          How would cheating in a fighter even look like?..Auto combo-ing? Auto reponse?

          Generally the cheat will do something like, read the input the server just said you did, and then send a faster move that will beat it. It can be a bit more obvious in SF6 because usually your best move against a heavy attack is a DI (drive impact) reaction, and cheats will be suspiciously consistent and inhumanly fast. Here’s a video from Diaphone that explains how he can tell.

          • DacoTaco@lemmy.world
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            3 months ago

            Thanks! I will take a listen at that video! I imagine in sf3 it could also have been obvious with the parry system

              • DacoTaco@lemmy.world
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                3 months ago

                Thanks!

                That was hilarious to see, and the player was good. He went into defensive mode on the second round on the first game, and in the second game he went into faking attacks to trigger reactions and punish when responding wrong. Loved it haha

        • Renacles@lemmy.world
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          3 months ago

          Auto block, auto parry, auth whiff punish, auto anti-air, auto drive impact on big moves, etc.

          • DacoTaco@lemmy.world
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            3 months ago

            Right, so basically things that decent skills would also get you?
            Also, if you feel being aggressive doesnt help you, you start playing defensively and thats when you can strike back. Cheats or not, it still has to attack and is still stuck on the frame limits of the move right? Thats when you can strike back, no?

            Im not saying cheating isnt bad, and im not saying its not annoying either, but in general fighters are different and they are completely skill based unless the cheater changes things that the other can never do.
            In hindsight, pretty sure ive fought cheaters back in the day in sf4 before, but that was never that bad because i still had options to fight them back…

              • ampersandrew@lemmy.worldOP
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                3 months ago

                The situation where the player is meant to guess is exactly where you’re most likely to get a legitimate perfect parry; that’s what the mechanic is there for. Those situations are often auto timed. It’s in neutral where the cheats stick out.

                • Renacles@lemmy.world
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                  3 months ago

                  Except they don’t guess, they get the perfect parry by reading inputs so they never get thrown either.

                  • ampersandrew@lemmy.worldOP
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                    3 months ago

                    No, I get that, but I was specifically saying that there will be lots of legitimate perfect parries on things like 50/50s and 4 frame moves.

      • ampersandrew@lemmy.worldOP
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        3 months ago

        They exist, but they’re so rare that I wouldn’t call it a problem, and definitely not worth solving with the nuclear option.