Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
I have to wonder if part of the reason is that even the upgraded engine still struggles with physics at higher frame rates. Skyrim had issues with objects not playing well with higher FPS. 30fps may just be a sweet spot for the engine that it looks “good enough” and doesn’t struggle to keep objects settled in the ground.
Unless the PC version is also locked to 30 fps, then I have a hard time believing this is the case. It seems more likely that it’s just a matter of the complexity of the world and visuals that make it harder to push more than 30 fps.
I have to wonder if part of the reason is that even the upgraded engine still struggles with physics at higher frame rates. Skyrim had issues with objects not playing well with higher FPS. 30fps may just be a sweet spot for the engine that it looks “good enough” and doesn’t struggle to keep objects settled in the ground.
Unless the PC version is also locked to 30 fps, then I have a hard time believing this is the case. It seems more likely that it’s just a matter of the complexity of the world and visuals that make it harder to push more than 30 fps.
There’s no way PC would be locked.
It’s not. They’ve already talked about getting higher frame rates on the PC version.