Changelog for 2023-07-25 to 2023-07-31
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67165 - [Innawoods] Stream mapgen followup
by SandwichPie
Summary: “[Innawoods] Stream mapgen followup” - #67013 - New bionic: “Super Stun Gun”
by anoobindisguise
Summary: “stun gun bionic” - #66917 - Vitrification
by chichit1044
Summary: “New unique overmap special with associated one-time dungeon event.” - #66864 - Mutant Dogs Initial Commit
by RanikOrtega
Summary: “Slightly mutated dog variants” - #66441 - Remove
welding_components
item
by Demivan
Summary: “Remove not usedwelding component kit
item” - #67167 - Update boots.json
by terr-steak
Summary: “Updated the description for Chelsea Boots to use the correct usage of ‘donning’ vs. the incorrect ‘dawning’” - #67199 - Make bone broth better by extracting more calcium using acified water.
by ampersand55
Summary: “Make bone broth better by extracting more calcium using acified water” - #67155 - Nylon quiver
by Aeiouuu01234
Summary: “adding nylon quivers with MOLLE capabilities” - #67168 - house roadmap: update house_01 in-construction variant
by Devengel
Summary: “house roadmap: update house_01 in-construction variant to use modern code” - #66961 - Zombie Snippets part 2
by sadenar
Summary: “More zombie harvest snippets” - #66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix
by sadenar
Summary: “Miscellaneous recipe category fixes/additions” - #67275 - Solar Farm
by ashGlaw
Summary: “Solar Farm” - #67261 - Two new civilians: parent and hospitalized
by NetSysFire
Summary: “Two new civilians: Parent and hospitalized varieties” - #67211 - Electric masonry saw
by Alm999
Summary: “Add Electric Masonry Saw” - #67252 - Deconstruct migo cages
by Froffy025
Summary: “Construction menu allows for players to mine and jackhammer through resin cages.”
Bugfixes
- #67163 - Fix combat tools crashing on drop
by Hirmuolio
Summary: “Fix combat tools crashing on drop” - #67151 - Exodii Quadrupeds don’t use M4 carbines
by Daved27hundred
Summary: “Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun” - #67143 - Reduce occurences of motel spawns
by Devengel
Summary: “reduce the amount of out-of-city motel spawns” - #66928 - Allow more mutants to eat grain
by fairyarmadillo
Summary: “Allow more mutants to eat grain” - #67183 - Improve pocket overflow messages
by mqrause
Summary: “Improve pocket overflow messages” - #67026 - fix toolset prying power usage
by anoobindisguise
Summary: “prying with integrated multitool doesn’t use power” - #67203 - HP widgets gets equivalent bodypart
by lispcoc
Summary: “HP widgets gets equivalent bodypart” - #67197 - Fix nests
by Procyonae
Summary: “Nested maps spawn again” - #67194 - remove redundant milk powder recipe
by nornagon
Summary: “Removed redundant recipe for milk powder” - #67173 - use nested mapgen on zombie cages, lakeside cabin special.
by Devengel
Summary: “special lakeside cabin version has a lower chance to spawn” - #67231 - fix wrong ids for cody making chainmail
by anoobindisguise
Summary: “Correct some wrong IDs for Cody’s armor projects” - #67230 - Stop aphids eating their own honeydew
by fairyarmadillo
Summary: “Stop aphids from eating their own honeydew” - #67206 - voice remodulator conflicts SCREECH
by anoobindisguise
Summary: “Screeching voice is removed by the voice remodulator” - #67169 - Update BFR
by Paprika-H
Summary: “Adjusts 45-70 BFR” - #67253 - [Mom] Fix feral PKer message
by Standing-Storm
Summary: “Fix feral PKer message” - #67246 - Fix kevlar requirements of survivor gear crafts
by anoobindisguise
Summary: “kevlar jumpsuits use the correct requirement” - #67235 - Fix grainy glyphs in blended font rendering mode
by Qrox
Summary: “Fix grainy glyphs in blended font rendering mode” - #67190 - Range Enchant and Additive Enchant Fixes
by bombasticSlacks
Summary: “non integer additive values for enchants work” - #67292 - House roadmap: house_01 abandoned version improvements
by Devengel
Summary: “Improvement & renovation to house_01 abandoned version” - #67254 - AIM: Fix some instances of stack changing list positions when moving items
by Kamayana
Summary: “AIM: Fix some instances of stack changing list positions while moving items” - #67218 - Uncanny dodge spell fix
by deepvelocity
Summary: “Stop dodging good spells, fix uncanny dodge spell crash” - #67204 - Budget Steel Repair Tools
by Procyonae
Summary: “Items that can only be repaired with Budget Steel can be repaired” - #67312 - [MoM] Remove matrix dust default container, move to itemgroups
by Standing-Storm
Summary: “Remove matrix dust default container, move to itemgroups” - #67302 - fix minor webbing typo
by qriaa
Summary: “Fix typo in webbing belt pocket description” - #67272 - Fix and improve NPC randomizer
by lispcoc
Summary: “Fix and improve NPC randomizer” - #67181 - blocks_effects blocks already had effects from stacking up. fix #67179
by lcy03406
Summary: “blocks_effects blocks already had effects from stacking up. fix #67179”
Mods
- #67145 - [MoM] Fix monster power messages
by Standing-Storm
Summary: “Fix monster power messages” - #67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars
by Standing-Storm
Summary: “Allow telekinetics to push very heavy objects and lift cars” - #67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves
by Standing-Storm
Summary: “Add psionic civilians to the initial Cataclysm chaos waves” - #67166 - [MoM] Add u_message to “extremely important note”
by Standing-Storm
Summary: “Add u_message to the extremely important note” - #67225 - [MoM] Convert recipe powers into spell powers, add new powers
by Standing-Storm
Summary: “Convert recipe powers into spell powers, add new powers” - #67251 - [MoM] Add three new powers
by Standing-Storm
Summary: “Add three new powers” - #67284 - [MoM] Add OS647-P protection prototype device
by Standing-Storm
Summary: “Add OS647-P protection prototype device”
Balance
- #67115 - Adjust ranges of SMGs and pistol caliber carbines
by randomtyper
Summary: “Adjusts ranges of SMGs and pistol caliber carbines” - #66949 - Audit AR-15 upper receivers + .450 bugfix
by carmakazi
Summary: “Audit AR-15 upper receivers + .450 bugfix” - #67154 - Belt adjustments
by Paprika-H
Summary: “More storage for belts” - #67195 - reduce energy required for dehydrating milk
by nornagon
Summary: “Reduce energy requirements for making powdered milk” - #67240 - make bone inedible
by ampersand55
Summary: “Make bone inedible” - #67222 - Bovine Bulk description edit
by GalacticApple
Summary: “Adjusts Bovine Bulk description to portray it as a defensive mutation” - #67201 - [Magiclysm] Elves fight back when cornered and size change
by Theawesomeboophis
Summary: “Workshop Elves will fight back in the off chance they are pushed into a corner” - #67186 - More monsters fight back if cornered
by fairyarmadillo
Summary: “More monsters fight back if cornered” - #67250 - Various item price changes
by Karol1223
Summary: “Price changes for various items as per the documentation” - #67281 - dodge skill affects dodge stamina cost
by anoobindisguise
Summary: “higher dodge skill lowers the stamina cost to dodge” - #67273 - Balance steel flak helmets
by carmakazi
Summary: “Balance steel flak helmets” - #67313 - Limit the amount of assassins that can spawn
by MNG-cataclysm
Summary: “Limit the times assassins can try to kill you.” - #67289 - Batch savings for making pasta
by BjoHart
Summary: “Batch savings for making pasta”
Features
- #66294 - Cockroach Bonanza
by fairyarmadillo
Summary: “Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed” - #67120 - Add some dialog function
by lispcoc
Summary: “Add some dialog function” - #67058 - auto eat/drink oldest item first
by nornagon
Summary: “Auto Eat/Drink zones now prioritize less-fresh items” - #67255 - Player activity related event
by lispcoc
Summary: “Player activity related event” - #67236 - More port arithmetic functions to math
by lispcoc
Summary: “More port arithmetic functions to math”
Infrastructure
- #67148 - Documentation: New TESTING_YOUR_CHANGES.md
by NetSysFire
Summary: “New documentation on how to test proposed changes” - #60885 - Remove charges from solid comestibles
by mqrause
Summary: “Remove charges from solid comestibles”
Interface
- #67017 - AIM: Add key to step outside containers; mark other pane’s container; less obtrusive popups
by Kamayana
Summary: “AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside” - #67322 - Change description of “highlighted regions” when editing overmap
by Golfavel
Summary: “Change description of highlighted regions when editing the overmap”
Build
- #66448 - Add more ‘#pragma once’ guard
by alef
Summary: “Add more ‘#pragma once’ guards” - #67198 - Create documentation for the devcontainers setup
by snipercup
Summary: “Add documentation for using devcontainers in VSCode”
None
- #67159 - [Xedra evolved] even better message for inventor effect
by GuardianDll - #67142 - Make special Hunting Lodge Unique and NPC lodge Globally Unique
by Maleclypse - #67074 - Fix: parse missing fields for translation
by dseguin - #67055 - “relative”: can be used with qualities
by Procyonae - #66872 - Police Robot Family Obsoletion
by Karol1223 - #66752 - on_damage EOCs
by bombasticSlacks - #65461 - fix matches/ref_matches category typo
by nornagon - #67176 - Pad the skid lid
by Maleclypse - #67096 - [Xedra Evolved] Low Intelligence Mana Perk
by Maleclypse - #67093 - flags_any Helper Check To Make Road Unhardcoding More Readable
by Procyonae - #67208 - Fix: single value for environmental damage resist in body status window
by dseguin - #67202 - Adds inheritance and replace_materials support to repairs_with
by Procyonae - #67196 - allow digging 2 for brick ovens
by nornagon - #67156 - Adds fail message at zero of the dreamer vitamin
by Maleclypse - #67133 - Fix “–check-mods” not good at dealing with dep chain
by SurFlurer - #67239 - Unhardcode mx_clearcut
by Procyonae - #67227 - remove hidden space in house_detatached8_basement
by Devengel - #67219 - Mathify magic.md
by GuardianDll - #67185 - Typos
by Procyonae - #67139 - Blacksmithing followup: crafting tools for blacksmithing
by Karol1223 - #67271 - Spawn quivers in the hunting supply stores
by hexagonrecursion - #67270 - Workshop 2 recipe progression restored
by PatrikLundell - #67269 - Rust UI refinements
by Fris0uman - #67268 - Add myself to confirm-bug list
by alef - #67266 - Make makeshift bodypillow a variant
by Karol1223 - #67264 - math: minor cleanup for inline bool ops
by andrei8l - #67257 - Routine i18n updates on 29 July 2023
by kevingranade - #67249 - Fix Colossal Croaker ranged pull strings
by Karol1223 - #67247 - Unhardcode mx_bandits_block
by Procyonae - #67244 - Prevent heap-use-after-free problem of vehicle::damage_direct
by SurFlurer - #67242 - Unhardcode mx_house_wasp
by Procyonae - #67241 - Clarify the gameplay rationale for the CBM lore change
by hexagonrecursion - #67209 - Recipe: variants for results
by dseguin - #67187 - House palette improvements
by Procyonae - #67184 - Added solar panels to the roof of LMOE bunkers
by ActualDio - #67308 - Better description for diary keybinding
by jbytheway - #67303 - Fix windows.h casing for mingw
by irwiss - #67299 - Typopheus Banyssheo
by Procyonae - #67298 - Restored light industry expansion
by PatrikLundell - #67295 - character: fix fine detail vision
by andrei8l - #67294 - Add myself to the bug confirmation list
by Karol1223 - #67276 - Fix accidentally doubled utility exoskeletons’ strength
by hexagonrecursion - #67337 - Fix some guns looks_like
by gettingusedto - #67327 - [Sky Island] “choose your difficulty” uses selector now
by GuardianDll - #67317 - Routine tileset updates on 30 July 2023
by kevingranade - #67316 - Minor changes to kel-tech PF-9
by Devengel - #67310 - confirming issues also un-stales and reopens it
by casswedson - #67309 - More consistent key highlighting
by jbytheway - #67305 - Lazy load distant map
by SurFlurer - #67297 - Fix a computer at TCL unclocking two doors instead of only one
by hexagonrecursion - #67293 - Use mutation visibility as condition
by SurFlurer - #66998 - Implement part of gha_test_only.sh in CTest
by alef
Nice to see the big charge removal PR finally merged, even if it’ll result in some temporary breakage.