- cross-posted to:
- dnd@lemmy.world
- tech@kbin.social
- cross-posted to:
- dnd@lemmy.world
- tech@kbin.social
Dear sweet Oghma. We can’t even get rid of it on TTRPGs.
Living in the golden age of AI kinda sucks. At first it was interesting to have these new tools to play around with, but then people start using it on things that definitely shouldn’t use AI
Less of a golden age, more of a golden shower age.
We can’t even get rid of it on TTRPGs.
It’s really really easy to do so. Just… don’t use it. It’s not like Hasbro can force you to play with their AI. Just get together with your friends and play D&D the old fashioned way if you prefer.
Well for what it’s worth they’re likely changing the license of D&D in the upcoming edition which will be more restrictive. There are also leaks from inside the company that they are basically considering the pen & paper market dead and are going to move to focusing on the online game in their proprietary VTT app in that edition.
So existing editions under the OGL or CC are safe, but the future edition is going to be much more of a walled garden.
The proposed change to the OGL caused such an inferno of negative reactions that Wizards of the Coast backed off of the license change. If they go through with it in the future anyway, though, then it’s still really easy to avoid. Just don’t play that version of D&D, use one of the existing ones. Or one of the innumerable other systems for TTRPGs.
Really, it’s not hard to not use a particular tool for this stuff. Dig out the old paper books if you want to go really old school.
They backed off of making any retroactive changes to existing editions. Given the information that was leaked in January, I highly doubt they will release the new edition under any open license. They’ve made it clear that they are investing hard in a proprietary VTT experience and their goal is to monetize that VTT heavily.
Then go with the second half of what I recommended above and continue using one of the older editions.
You don’t have to use the most recent version of D&D. You don’t have to use D&D at all.
Yeah I wholeheartedly agree. In fact I’m about to start running a PF2e session in about 10 minutes lol.
Yep, they backed off because people are starting to realize WOTC needs the players more than the players need WOTC. It’s a very odd reversal compared to most industries. WOTC could explode tomorrow and people could keep happily playing D&D for years to come without any issues.
Well Pathfinder was created for this reason, time to move on.
That remains to be seen since one dnd isn’t licensed at all yet. The possibility is there for them to use a different license for the next SRD, but it given the backlash they got at the beginning of the year, I think it’s as likely they continue with Creative Commons on mechanics (which debatably aren’t copyrightable in the first place).
Ever since I started studying AI back in 2015, this has been my #1 interest and end goal for AI.
I don’t think LLMs are quite good enough for what I want yet, but in a few years I think we may be there.
I really don’t understand why anyone would be complaining about this. No one is going to force you to use it. You can still run your own campaigns, this will just be an amazing tool to make it more accessible to new players, and take a lot of the work off of a DM that doesn’t have the time or want to put in the effort.
Imagine being able to select a setting and a ruleset, and having an AI generate an entire campaign for you along with music, location art, character art, etc, then be able to handle the rules for you, track your stats and equipment, etc and maybe even generate art for cool moments when you roll a crit.
It’s currently a great tool for a DM. I always end up being the DM for my groups and I’ve really enjoyed using LLMs and Art generators as tools, but if I could have a competent AI DM run the game for us so I could play, I would be SO happy.
This is amazing, and the negative response just seems like elitist, gatekeepy, crotchety bitter old man syndrome.
Eh, there’s a lot of valid things to be skeptical about. Using these tools as a DM is fundamentally different from using them as a massive corporation, as you’re not considering replacing your team of talented artists and writers to cut costs.
That said, done right, I also think this could be amazing. Legally train these models on the wealth of historical D&D art, and provide it to DMs to use during their campaigns to make maps, art for places the DM is describing on the fly, all of these things that no artist could possibly make because these locations are being invented on the fly as the players throw a skilled DM curveballs. D&D feels like an ideal “problem” for a lot of the “solutions” AI has to offer.
The article specifically addresses limiting the publishing of AI generated content.
But yeah, I agree that’s absolutely not something I’m interested in. I’m more interested in using generative AI to make custom, context dependent content on the fly.
Exactly. I’ve been using AI (mainly ChatGPT and Midjourney) for my current campaign and it’s great. While I make up most of the campaign myself, ChatGPT is like a supercharged contextually aware DM app. “Come up with a monster that would fit x situation”, “make up a riddle for the players”, “what do the rules say about x?” and so on. It’s like having another person to discuss the creative choices with, but that person is an expert that knows every rule, monster, place and so on.
Oh for God’s sake.
WotC have been kind of dicks so they can do what they want, I won’t be buying anything
Fuck hasbro for what they’ve done to WOTC
My group doesn’t strictly follow the rules anyway, but this is still dumb. To me the whole point of playing DnD is to have real human interaction!
Nothing about this will limit your human interaction.
&
HTML escape sequence for
&
. Does this always happen when embedding articles on Lemmy?Edit: I wanted to write a single ampersand of course, so it’s definitely Lemmy’s fault. Testing some other characters in in-line code:
<
[
]
{
}
|
~
^
#
outside: < > [ ] { } | ~ ^ # &Edit: so “<” and “&” in code are affected; also I see the comment like this when editing:
Testing some other characters in in-line code: `<` `>` `[` `]` `{` `}` `|` `~` `^` `#` outside: < > [ ] { } | ~ ^ # &
Someone likely implemented crude input sanitation and did not account for everything. I would prefer a closer-to-WYSIWYG editor where the user never sees escape sequences.
There’s a github issue about this if you want to add anything to it, this separate issue also has some details about the sanitation. The issue seems to have been introduced in v0.18.3.
I don’t know. I tried to edit it but it wouldn’t let me.
As things stand now, it would likely not help until the issue is addressed.
Why do posters keep writing &Amp instead of just &?
EDIT: seems it wont render ampersand correctly at all… so the below is just has everything escaped when I didn’t mean it to be and more confusing than it should be because of this… not sure how to get ampersand to display correctly in a code block, seems to be bugged.
&
is the HTML escape code forampersand. As&
ampersand is a special character in HTML which means entity reference and should you can use the escaped form to get the browser to render just&
&
rather than treating it as a reference. The same goes for other characters likeless than or<
etc. However a lot of browsers still treat
ampersand as a literal in places where it does not look like a reference so the literal still works in a lot of places. But the escaped form always works.&
But when you copy html from a page your browser is probably copying the escaped form the page used in its source rather then the rendered form. It does this to let you get rich markup when pasting into documents - the app you paste into understands the html and knows when you are using heading or bolding text etc.
But in this case the app just pasted in the escaped form with no conversation. And for security reasons likely escaped it again as you don’t want users to be able to post any old html formatting in a comment, so any html special characters in the input get escaped leaving you with a double escaped char, which the browser only unescapes one layer of when rendering.
Heh, well, look at that… seems it is also escaping chars inside backticks, but then not undoing that on the render when it conveys them to a pre tag… Which IMO seems like a bug in lemmy.
Let’s test some things: &
\&
&
I typed: It previous as I would expect:
But renders it escaped on the mobile app at least, disappointing…
It did it without my wanting it to. It won’t let me edit it either.
Next up, people flip out because their baulder gate enemies make actions without another person’s input!
In the 1980’s DC’s Legion of Superheroes (set in the future) basically played D&D around a computer and presumably with AI. So this time, the Simpsons didn’t predict it first.
If I can have ai generate npcs and monsters that would be awesome
Dice tables. They’ve existed forever and they work just fine without an internet connection.
sure but If I need something fast and don’t want to roll dice and raise suspicions
Not only am I ok with it, I loon forward to it. I’ve only had the chance to play the starter box and a bit of curse of strahd. Both games I was the DM, and the group was my wife, step kid(teenager) and my sister in law.
I don’t have the time to get with a normal group of non-existent friends. I’ve tried and tried to use most of the llms to DM even short adventures for just my self, and it quickly falls apart.
So if they can find tune one for ttrpgs it would be a divine intervention XD