Vanilla Elden Ring felt pretty good in that regard (granted it’s been a while since I played it). As I recall between weapons, spells, Ashes of War and Spirit Ashes you had a lot of tool choices and were free to sort of make the game as difficult or easy for yourself as you liked.
Sounds like they lost that aspect in the DLC, which is a shame.
From Software’s games and their toxic fanbase completely changed what a difficult game is. Their games aren’t difficult, they’re just punishing. And yes there’s a huge difference.
Bemoaning the difficulty?
…but that’s the point.
There’s difficulty, then there’s balancing issue. We expect difficulty, but not invalidating certain builds entirely.
Vanilla Elden Ring felt pretty good in that regard (granted it’s been a while since I played it). As I recall between weapons, spells, Ashes of War and Spirit Ashes you had a lot of tool choices and were free to sort of make the game as difficult or easy for yourself as you liked.
Sounds like they lost that aspect in the DLC, which is a shame.
From Software’s games and their toxic fanbase completely changed what a difficult game is. Their games aren’t difficult, they’re just punishing. And yes there’s a huge difference.
I think I agree with you but I don’t have the words for it. How would you describe a truely difficult game?