• @kittenzrulz123
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    7118 days ago

    What an interesting idea to have a bunch of drunk people near an intense motion simulating device.

    • @towerful@programming.dev
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      918 days ago

      Yeh, also it’s forced perspective aka the Trompe l’Oeil effect.
      If you are sitting in the corner, it probably looks strange

      • @FellowEnt@sh.itjust.works
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        318 days ago

        I’m struggling to figure out how this is forced perspective, it’s just sloshing water with no frame of reference for scale?!

        • lad
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          517 days ago

          I guess, the point is that when you sit near the wall, it will look like the wave is travelling the angled wall super fast to then transfer to the perpendicular wall and move normally.

          I guess, that constant shaking and splashing was chosen for a demonstration exactly because it obscures the fact that travel speeds aren’t consistent

        • @towerful@programming.dev
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          217 days ago

          The fact that all the video is from 1 angle is the biggest giveaway.
          If it was good inside the box, there would be loads of footage from there. That would be a very unique experience, because all of these things are forced perspective. It’s just the way a 3d scene being rendered onto 2d surface viewed in a 3d world works.

          The water is probably abstract enough that it’s not as noticeable, but I bet it looks weird AF (and not in a good way) when you are sitting in there

  • @Shoe@lemm.ee
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    1418 days ago

    May be stating the obvious or missing the point, but this is just a 3d render, right? Nothing about this looks like it exists in the real world.

    • lad
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      417 days ago

      I don’t know, it looks like something quite possible, but it doesn’t seem like neither night club, nor a thing worth making 😅

      • @Shoe@lemm.ee
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        217 days ago

        Ahh amazing, thank you! I went searching for other videos but couldn’t find any. Somehow didn’t occur to me that the objects on the ceiling in OP’s video, with the exception of the speakers, were images on a video wall too :). Explains the weird way it looks!

    • @Num10ck@lemmy.world
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      117 days ago

      this is definitely a render but Hughes Research Labs in Malibu had a room like this in the early 90s, they called it the Cave, using projectors synced up to several computers. meant for one user at a time.

      Disneyland Anaheim had a giant room circled by projectors in the 1980s where visitors would stand while holding a handrail and they showed river rafting videos that weren’t as crazy as this.

      • @FellowEnt@sh.itjust.works
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        417 days ago

        VR caves are still a thing. It’s also the technique used for virtual production, with the backgrounds rendered in realtime in Unreal Engine, trackers on the camera for positional data, or camera on a robot arm which negates the need for trackers. It’s very cool tech that opens up a lot of possibilities that would be prohibitively expensive to shoot for real.

      • @Shoe@lemm.ee
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        217 days ago

        Interesting! The university I attended had a similar room using projectors, but it was never as impressive as this. They did have it rigged to play Doom, though!