• Snot Flickerman
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    6 months ago

    Shocker, the suits who helped force out the original creative team just said “Fuck you and the horse you rode in on” to what was left of the creative team after the departure of Kurvitz, Rostov, and Hindpere.

    I know Tuulik wanted the rest of the team to have a chance to do a follow-up, but this aligns with why some promoted the idea that they were happy with the game being pirated: the people holding the purse strings don’t actually care about it.

  • Guntrigger@sopuli.xyz
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    6 months ago

    Whatever game they end up putting out, it’s going to be Disco Elysium in name only and I hope it doesn’t fool anyone into buying it.

  • Coelacanth@feddit.nu
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    6 months ago

    Tuulik was a real one and I would have been very interested in his spinoff. He was really the last bastion of the old ZA/UM as one of the co-creators of the setting (having been part of the original Elysium tabletop game sessions with Kurvitz et al). Him getting fired a couple of months ago was pretty much the final nail for ZA/UM.

    But hey, at least the Disco Elysium mobile game with 0 original creator participation is still under development!

    Look forward to a harsh wasteland as the pale is slowly encroaching upon the world! Visit memorable locations like the Whirling-in-Rags and the Fishing Village as you fight off the terrible pale-zombies! Test your skill in our weekly reset “Mercenary Tribunal” challenge mode for in-game currency, cosmetics and more!

    Play as the drunk detective Tequila Sunset - or roll for more champions in our exciting gacha system, each with unique gameplay! Having trouble dodging? Our first featured character "Mega-Rich Light-Bending Guy’ can turn invisible thanks to his net worth! Check him out before the banner ends!

    Play free today*

    *Contains in-app purchases

  • Aurenkin@sh.itjust.works
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    6 months ago

    Not my work, AI generated but I feel it did a good job.

    [Logic]: Ah, the developers of “Disco Elysium” have been dismissed. Let us analyze this from a rational perspective. The game, a masterpiece in narrative and character development, owes its acclaim to these very minds. Their termination disrupts the continuity of such high-quality work. This is problematic.

    [Inland Empire]: A tragedy unfolds. Imagine the despair in their hearts, the unfulfilled dreams floating like phantoms in the ether. The streets of Revachol mourn the loss of their creators. The art, the soul of the game—will it ever be the same?

    [Empathy]: Feel their pain. Their passion was more than just code and art; it was a piece of their soul. The characters, the stories, the intricate world-building—they poured themselves into this. We must acknowledge their anguish and offer solidarity.

    [Authority]: This is an affront to the very order of creativity. The dismissal of such talent must be questioned. Who is responsible? And what are their motives? A power play, perhaps. We must stand firm against such injustices.

    [Shivers]: Listen. The winds carry whispers of discontent. The city itself is restless, the neon lights flicker with uncertainty. This isn’t just a corporate decision; it’s a shift in the cosmic balance. The fabric of what we know is fraying.

    [Drama]: A scandal! An outrage! The headlines will scream of this betrayal. How will the fans react? The drama will unfold on forums and social media, a spectacle of public opinion and outcry.

    [Electrochemistry]: Ah, the rush. The thrill of rebellion, of standing up against the system. There’s a high in fighting for what’s right. Let’s ride this wave of adrenaline and take action.

    [Pain Threshold]: The sting of this news is sharp, but we endure. We understand suffering—it’s a part of existence. This too shall pass, but not without leaving a scar.

    [Suggestion]: Reach out, express our support. A letter, a message, a tweet—something to show solidarity. It could make a difference, a small ripple in the ocean of their despair.

    [Half Light]: Prepare for battle. This is a call to arms. Rally the community, gather allies. This is not a time for passivity. We must be ready to fight for what is just and right.

    [Conceptualization]: Visualize the future. What can be salvaged? How can we assist? The creative process is resilient. New ideas will emerge, and with support, these developers will rise again.

    [Endurance]: We move forward, despite the pain. This setback is not the end. We press on, stronger, more determined. Together, we can create something even greater.

    [Volition]: Stay true to our convictions. Support the dismissed developers, uphold the values that “Disco Elysium” represents. In unity, we find strength. This is our mission now.

  • P03 Locke@lemmy.dbzer0.com
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    6 months ago

    I think the old ZA/UM developers still have a chance to reform as a new company and work on something new. After a while, this new company can buy off the remains of a now-defunct ZA/UM, get back the rights to Disco Elysium and the Sacred and Terrible Air universe, and make another game or three for it.

    But, it has to happen now, and we need to stop talking about ZA/UM. Focus on a new project. I don’t quite understand why we haven’t heard any news about this.

    Is Kurvitz and team so depressed about the current situation to not attempt at picking things back up again? They have so much hype it’s unreal. So, it’s nowhere near as hard as just getting your name out there like ZA/UM and Disco Elysium, and it would never flop as hard as Sacred and Terrible Air. They’ve made it. They have recognizable names, and if they ever re-form, it would be all over the gaming sites.