A better question would be why Microsoft went with a nonstandard layout when they designed the Xbox controller. Nintendo had been using the A-to-the-right layout since 1990.
Sega consoles used the ABC/XYZ left to right format. If you assume X and Y are axis, then X on the left (horizontal) and Y on the right (vertical) makes more sense than Nintendo’s Y on the horizontal and X on the vertical.
I mean it kind of, instinctually makes some level of sense to me. With nintendo’s stuff, the A button is on the right, and the B button is on the left, so you’re reading it right to left, instead of left to right. Hence, the accompanying swap in X and Y.
Playstation still basically conforms to a on the right, since O is generally used as a “confirm” button, and X is generally used as a back out button. So, they fill the same role as the conventional layout, they just abstract it in a kind of more fun way.
Playstation games over the years have used X for confirm in many (western) regions. I’m not sure the origin of this but it was always that way growing up.
Circle was used in Japan. Localisations like Final Fantasy using circle were the exceptions to the rule (I guess it was too hard to change it?)
A better question would be why Microsoft went with a nonstandard layout when they designed the Xbox controller. Nintendo had been using the A-to-the-right layout since 1990.
Sega consoles used the ABC/XYZ left to right format. If you assume X and Y are axis, then X on the left (horizontal) and Y on the right (vertical) makes more sense than Nintendo’s Y on the horizontal and X on the vertical.
I’ve never figured out the reasoning.
I mean it kind of, instinctually makes some level of sense to me. With nintendo’s stuff, the A button is on the right, and the B button is on the left, so you’re reading it right to left, instead of left to right. Hence, the accompanying swap in X and Y.
Where do you feel Playstation is on this
They have funny shapes.
Playing with shape blocks without a care in the world
I wish I were them
Playstation still basically conforms to a on the right, since O is generally used as a “confirm” button, and X is generally used as a back out button. So, they fill the same role as the conventional layout, they just abstract it in a kind of more fun way.
Playstation games over the years have used X for confirm in many (western) regions. I’m not sure the origin of this but it was always that way growing up.
Circle was used in Japan. Localisations like Final Fantasy using circle were the exceptions to the rule (I guess it was too hard to change it?)
X being confirm for everybody is a relatively recent thing
Patents, probably. A needed % of deviation.