There should be means that would allow fans and appreciators donate money to creators. And it looks like we already have a lot of those.
Also, culture and art should be promoted by governments. Therefore taxes could go that way too.
Anyway, it’s not like people say it’s fine for everyone to not pay. But at least we know it’s fine for many to pay much less than the rest, see regional pricing and discounts. Creators are totally fine with those. Nothing prevents it from being extended further to people who have a hard time trying to become potential customers.
I think a good compromise is to allow for sale for a period of years, and then when it’s no longer making as much profits, for a creator to give permission for it to be ok to be pirated, which basically means that they’ve sorta kinda maybe ceded legal consequences to pirating their work.
What of there were a model for video games where the games themselves were free to download and play, but things like cosmetics, weapons, stat boosts, and character unlocks were sold piecemeal to those willing to pay?
That model certainly wouldn’t become a cancer on the entire industry and ruin online gaming, making us beg for the days when you could just buy a fucking game and play it.
In a reality where there are no paid games (I assume Witcher-tier single player games would be free), those wouldn’t necessarily become a cancer. It all depends on what games you must compete with. Also there are many ways how you can implement cosmetics and other DLC. FOMO enforcement is not something that should automatically come with any game. Deep Rock Galactic handles paid dlc, free seasons and cosmetics brilliantly in my opinion, and I don’t see why other games can’t have success if they did it the same way. Maybe it’s a combination of original financial decisions, game quality, players reactions and overall current situation/background.
Also I can’t get rid of the thought that there is an underestimated connection between spending money on a game and desire to spend time on playing it. It seems that if developers of good games would be suitably rewarded according to players satisfaction, there will be no need to pursue financial success by pushing cancer on players.
Copyright is generally a good idea. There has to be some level of restriction, otherwise infinite copies of your art immediately show up and you cant make a living.
On the flipside, it harms the industry at large if the copyright is too long. There is no reason why a corporate entity should be making royalties on something long after it’s creator has died.
So, where is the middle point? What is a good length of time to let an artist exclusively sell their art without fear of someone undercutting them as soon as they make something? Personally, i think the US figured out the sweet spot before all the changes. 14 years, plus a single 14 year extension you have to register. 28 years is enough time that you can make a career, but also not long enough to harm the creative process or prevent art from reaching the masses while its relevant.
One day we manage to reach the pinnacle of invention - we create the replicator from Star Trek. We can suddenly bring immense amounts of anything we want for everyone in the world, for very little energy (caveat: I don’t know enough about Star Trek lore to know this to be true).
Now, this machine would certainly make a whole lot of business models redundant - farming, factory work, you name it - they would all no longer be able to make a living doing what they did before this invention existed.
Now for the moral question - should the fact that this invention will harm certain groups’ way of life be considered enough of a motivation to prohibit the use of this invention? Despite the immense wealth we could bring upon the world?
Take a pause to form an opinion on the subject.
Now that you’ve formed an opinion on the replicator - consider that we already have replicators for all types of digital media. It can be infinitely replicated for trivial amounts of energy. Access to the library of all cataloged information in the world is merely a matter of bandwidth.
Now, should the fact that groups relying on copyright protection for their way of life be considered reason enough to prohibit the use of the information replicator?
To me, the answer is clear. The problem of artists, authors, actors, programmers and so on not being able to make money as easily without copyright protection does not warrant depriving the people of the world from access to the information replicator. What we should focus on is to find another model under which someone creating information can sustain themselves.
Under the current system, people that produce creative works as their job are forced to monetize them. Until we live in a post-scarcity world where everyone’s needs are met, like Star Trek, we have to deal with capitalist problems. To say otherwise is to ensure a system where artists and authors are unable to survive. Currently, the copyright system is good enough™ that creating art can be profitable enough that they are not destitute.
Simply because the technology exists to endlessly replicate and distribute art, regardless of the wishes of the artist (for which it is already frequently used, if you look at piracy channels) does not mean that it should be used with reckless abandon.
the good thing about copyright is that it’s the only thing that might protect an individual against a giant company to steal someone’s work and drown it with an insanely more marketed version to make money off of someone else’s work without compensating them. i mean they already do that as best they can but it would be worse without copyright protections.
on the other hand i would severely limit copyrights in general, and even more for publishers and companies. I’d much rather individuals retain rights to IP than companies.
i realize there are some problems that might arise from such a system but it would be much less significant than the BS we have today.
but wait, oh no, that means Sony shouldn’t have exclusive rights to churn out another vaguely spider-man-related shit stain! how will our culture survive this?
Eh, there’s a difference between compensation for work and using laws and legislation to sew up something tighter than a cats arse for personal exploitation
What about people who need money to not only survive but to continue making art? What separates art from, say, coding, as a form of labor that is not worth compensation? Is an artist’s work not worthy of adequate compensation?
This is why concepts like UBI would be so transformative to society.
Imagine a world where no one had to choose between creating and surviving. Where writers and artists and coders and musicians could just make beautiful things and give them to the world for nothing.
Coding isn’t always compensated. Open source projects thrive because of the work of developers that don’t get paid in most cases. That doesn’t stop them (although it’s probably because they do other work and can spare time and money).
My point is that both, art and coding, don’t require compensation. Many people do both for the sake of it.
That doesn’t mean they don’t deserve compensation (in the form of donations). They do, most than any other.
Something interesting I’d like to point out, the videogame Mindustry is open source and copyleft (I think either GPL or AGPL). You can get a build off GitHub or FlatHub completely for free. However there is a Steam version with Steam multiplayer and achievements as well which is $9.99 USD on Steam, estimated ownership is around 846.7k [1], the price hasn’t always been $9.99, but assuming that isn’t the case the game has made around $8 million, I haven’t taken out Valve’s cut and I don’t know how much tax they’re paying but that’s pretty good. It could be a lot higher if all of the FlatHub and GitHub users paid for their copy. I initially discovered the game on FlatHub, loved it and now have it on Steam. I wouldn’t have bought the game if I hadn’t tried it for free.
It feels counterintuitive that freeloaders can help with sales, but consider a physical artwork like a painting. People don’t tend to buy these things without seeing them first, and seeing it is experiencing, so there’s very little benefit to buying it, but people do anyway to support the artist, because they want more.
It is a statistical fact that people who pirate things tend to buy more things than people who never pirate anything. Furthermore, people who exclusively pirate are a minority. It is also a fact that the majority of pirates would rather pay for things if the service provided is a superior experience to that of piracy.
Gabe Newell said “Piracy is almost always a service problem and not a pricing problem.”
Artists and creators need and want to be paid. It’s fulfilling for some of them to have a monetary success associated with their work, and for others they need those funds to survive. We should pay artists and creators, I don’t care if people pirate. Pay the goddamn creators you like so they keep making more cool stuff!
I saw this video on here sometime ago and thought it brought up a great alternative that still lets people experience these things for free and lets artists still get paid:
Please correct me if I am wrong, but wouldn’t lack of IP just let anyone abuse a creators original work? Like if George Lucas didn’t have any IP over Star Wars, Disney wouldn’t need to partner with him etc. He’s famous because of prior work, so would be alright. That wouldn’t fly for smaller creators though
I find this opinion hard to reconcile with Lemmy users’ general stance that Reddit/Google are in the wrong for using comments to train AI without asking permission.
Information and art is meant to be shared and enjoyed.
And sometimes art and information is released for free and you are more than welcome to enjoy that for free, but when the artist asks for a payment for services rendered, and you refuse payment but still use their services, you are breaking a social contract (and a legal one, as well). To not pay for services rendered is illegal. If you want to use something, whether you are renting a car for the weekend, or you are using someones art for entertainment, if they require a payment for the service you use, you are obligated to pay for that service if you use it. If you don’t want to pay for it, then don’t use the service. You aren’t owed a video game, movie, book, textbook, or newspaper anymore than you are owed a rental car. If you use a service, you pay for the service, even if the service is entertainment.
The day the MPAA and the RIAA sued fans for tens of thousands of dollars for pirating content that was still generating millions, is the day I said I would never, ever, pay for their content again, and pirate it guilty-free.
this opinion has nothing to do with woke people smh. this is just the new sin word just like how they did with communism. everything conservstives didn’t like was conmunism, now everything they don’t like is being woke
it’s about racial equality and lbtq rights, and alertness to discrimantion.
but some people don’t like that so they made it a hate word against everything leftist.
what the fuck are you smoking if that term somehow translates to “piracy is cool”? it sure ain’t weed. I guess you’re just smoking a big ass blunt of right wing propaganda.
and anything right don’t like is woke or communism. BOOM! what an amazing comeback. so twisting terms to anything “bad” ain’t propaganda? sure buddy. keep telling yourself that.
but since your response didn’t address any of my point and you didn’t elaborate how racial equality etc. means woke people support piracy I know this conversation is pointless.
It’s fine to pirate every piece of media. From books, to movies, to music, to textbooks, to newspapers, to my own comments online.
Information and art is meant to be shared and enjoyed. Pay walling a distraction from reality does nothing but make reality worse.
Soooo people shouldn’t get paid for taking time to create books, movies, music, textbooks, newspapers?
There should be means that would allow fans and appreciators donate money to creators. And it looks like we already have a lot of those.
Also, culture and art should be promoted by governments. Therefore taxes could go that way too.
Anyway, it’s not like people say it’s fine for everyone to not pay. But at least we know it’s fine for many to pay much less than the rest, see regional pricing and discounts. Creators are totally fine with those. Nothing prevents it from being extended further to people who have a hard time trying to become potential customers.
I think a good compromise is to allow for sale for a period of years, and then when it’s no longer making as much profits, for a creator to give permission for it to be ok to be pirated, which basically means that they’ve sorta kinda maybe ceded legal consequences to pirating their work.
What of there were a model for video games where the games themselves were free to download and play, but things like cosmetics, weapons, stat boosts, and character unlocks were sold piecemeal to those willing to pay?
That model certainly wouldn’t become a cancer on the entire industry and ruin online gaming, making us beg for the days when you could just buy a fucking game and play it.
In a reality where there are no paid games (I assume Witcher-tier single player games would be free), those wouldn’t necessarily become a cancer. It all depends on what games you must compete with. Also there are many ways how you can implement cosmetics and other DLC. FOMO enforcement is not something that should automatically come with any game. Deep Rock Galactic handles paid dlc, free seasons and cosmetics brilliantly in my opinion, and I don’t see why other games can’t have success if they did it the same way. Maybe it’s a combination of original financial decisions, game quality, players reactions and overall current situation/background.
Also I can’t get rid of the thought that there is an underestimated connection between spending money on a game and desire to spend time on playing it. It seems that if developers of good games would be suitably rewarded according to players satisfaction, there will be no need to pursue financial success by pushing cancer on players.
Why the fuck do they make money 15 years after doing the work though? Build a house, you get paid for the house. Write a song? Infinite money.
15 years? What about 80 years? There are movies from the 40s that are still under copyright.
Copyright is generally a good idea. There has to be some level of restriction, otherwise infinite copies of your art immediately show up and you cant make a living.
On the flipside, it harms the industry at large if the copyright is too long. There is no reason why a corporate entity should be making royalties on something long after it’s creator has died.
So, where is the middle point? What is a good length of time to let an artist exclusively sell their art without fear of someone undercutting them as soon as they make something? Personally, i think the US figured out the sweet spot before all the changes. 14 years, plus a single 14 year extension you have to register. 28 years is enough time that you can make a career, but also not long enough to harm the creative process or prevent art from reaching the masses while its relevant.
Consider the following:
One day we manage to reach the pinnacle of invention - we create the replicator from Star Trek. We can suddenly bring immense amounts of anything we want for everyone in the world, for very little energy (caveat: I don’t know enough about Star Trek lore to know this to be true).
Now, this machine would certainly make a whole lot of business models redundant - farming, factory work, you name it - they would all no longer be able to make a living doing what they did before this invention existed.
Now for the moral question - should the fact that this invention will harm certain groups’ way of life be considered enough of a motivation to prohibit the use of this invention? Despite the immense wealth we could bring upon the world?
Take a pause to form an opinion on the subject.
Now that you’ve formed an opinion on the replicator - consider that we already have replicators for all types of digital media. It can be infinitely replicated for trivial amounts of energy. Access to the library of all cataloged information in the world is merely a matter of bandwidth.
Now, should the fact that groups relying on copyright protection for their way of life be considered reason enough to prohibit the use of the information replicator?
To me, the answer is clear. The problem of artists, authors, actors, programmers and so on not being able to make money as easily without copyright protection does not warrant depriving the people of the world from access to the information replicator. What we should focus on is to find another model under which someone creating information can sustain themselves.
That’s exactly the problem.
Under the current system, people that produce creative works as their job are forced to monetize them. Until we live in a post-scarcity world where everyone’s needs are met, like Star Trek, we have to deal with capitalist problems. To say otherwise is to ensure a system where artists and authors are unable to survive. Currently, the copyright system is good enough™ that creating art can be profitable enough that they are not destitute.
Simply because the technology exists to endlessly replicate and distribute art, regardless of the wishes of the artist (for which it is already frequently used, if you look at piracy channels) does not mean that it should be used with reckless abandon.
deleted by creator
the good thing about copyright is that it’s the only thing that might protect an individual against a giant company to steal someone’s work and drown it with an insanely more marketed version to make money off of someone else’s work without compensating them. i mean they already do that as best they can but it would be worse without copyright protections.
on the other hand i would severely limit copyrights in general, and even more for publishers and companies. I’d much rather individuals retain rights to IP than companies.
i realize there are some problems that might arise from such a system but it would be much less significant than the BS we have today.
but wait, oh no, that means Sony shouldn’t have exclusive rights to churn out another vaguely spider-man-related shit stain! how will our culture survive this?
it’ll be fine.
It’s not always that simple. If I write a song, then I don’t want my song to be used in a big budget Hollywood production without me getting a dime.
Hey, what’s up with the big bold blue letters?
You can change the display of your username on the Web version of Lemmy and it accepts emojis.
D:
That’s a completely different statement
Eh, there’s a difference between compensation for work and using laws and legislation to sew up something tighter than a cats arse for personal exploitation
I would argue that someone saying “every piece of media” doesn’t care about that distinction.
What about people who need money to not only survive but to continue making art? What separates art from, say, coding, as a form of labor that is not worth compensation? Is an artist’s work not worthy of adequate compensation?
This is why concepts like UBI would be so transformative to society.
Imagine a world where no one had to choose between creating and surviving. Where writers and artists and coders and musicians could just make beautiful things and give them to the world for nothing.
Coding isn’t always compensated. Open source projects thrive because of the work of developers that don’t get paid in most cases. That doesn’t stop them (although it’s probably because they do other work and can spare time and money).
My point is that both, art and coding, don’t require compensation. Many people do both for the sake of it.
That doesn’t mean they don’t deserve compensation (in the form of donations). They do, most than any other.
I’m fine with compensation, I’m not fine with the whole work once and siphon off the labor of others into eternity.
Something interesting I’d like to point out, the videogame Mindustry is open source and copyleft (I think either GPL or AGPL). You can get a build off GitHub or FlatHub completely for free. However there is a Steam version with Steam multiplayer and achievements as well which is $9.99 USD on Steam, estimated ownership is around 846.7k [1], the price hasn’t always been $9.99, but assuming that isn’t the case the game has made around $8 million, I haven’t taken out Valve’s cut and I don’t know how much tax they’re paying but that’s pretty good. It could be a lot higher if all of the FlatHub and GitHub users paid for their copy. I initially discovered the game on FlatHub, loved it and now have it on Steam. I wouldn’t have bought the game if I hadn’t tried it for free.
It feels counterintuitive that freeloaders can help with sales, but consider a physical artwork like a painting. People don’t tend to buy these things without seeing them first, and seeing it is experiencing, so there’s very little benefit to buying it, but people do anyway to support the artist, because they want more.
[1] https://steamdb.info/app/1127400/charts/
People who can’t pay experiencing their creative work doesn’t take anything away from them. Complain about the lack of funding for art instead
What if code should also be shared freely?
You mean like GitHub and source forge?
🤣
It is a statistical fact that people who pirate things tend to buy more things than people who never pirate anything. Furthermore, people who exclusively pirate are a minority. It is also a fact that the majority of pirates would rather pay for things if the service provided is a superior experience to that of piracy.
Gabe Newell said “Piracy is almost always a service problem and not a pricing problem.”
Don’t do work that requires uploading your work to the internet before being paid if you’re not okay with some people experiencing it for free.
Artists and creators need and want to be paid. It’s fulfilling for some of them to have a monetary success associated with their work, and for others they need those funds to survive. We should pay artists and creators, I don’t care if people pirate. Pay the goddamn creators you like so they keep making more cool stuff!
I saw this video on here sometime ago and thought it brought up a great alternative that still lets people experience these things for free and lets artists still get paid:
https://youtu.be/mnnYCJNhw7w
Anti Commercial-AI license (CC BY-NC-SA 4.0)
Please correct me if I am wrong, but wouldn’t lack of IP just let anyone abuse a creators original work? Like if George Lucas didn’t have any IP over Star Wars, Disney wouldn’t need to partner with him etc. He’s famous because of prior work, so would be alright. That wouldn’t fly for smaller creators though
I think they address that in the video.
Anti Commercial-AI license (CC BY-NC-SA 4.0)
Here is an alternative Piped link(s):
https://piped.video/mnnYCJNhw7w
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
I find this opinion hard to reconcile with Lemmy users’ general stance that Reddit/Google are in the wrong for using comments to train AI without asking permission.
And sometimes art and information is released for free and you are more than welcome to enjoy that for free, but when the artist asks for a payment for services rendered, and you refuse payment but still use their services, you are breaking a social contract (and a legal one, as well). To not pay for services rendered is illegal. If you want to use something, whether you are renting a car for the weekend, or you are using someones art for entertainment, if they require a payment for the service you use, you are obligated to pay for that service if you use it. If you don’t want to pay for it, then don’t use the service. You aren’t owed a video game, movie, book, textbook, or newspaper anymore than you are owed a rental car. If you use a service, you pay for the service, even if the service is entertainment.
You’re both right.
So I’ll talk about a totally different point:
The day the MPAA and the RIAA sued fans for tens of thousands of dollars for pirating content that was still generating millions, is the day I said I would never, ever, pay for their content again, and pirate it guilty-free.
Agreed. Once you start blocking culture to only those who can afford it you start losing culture once it becomes unprofitable.
Anti Commercial-AI license (CC BY-NC-SA 4.0)
The audacity from woke people.
this opinion has nothing to do with woke people smh. this is just the new sin word just like how they did with communism. everything conservstives didn’t like was conmunism, now everything they don’t like is being woke
Ohhhhhhhhhh when woke being pointed at as woke they don’t like.
But they keep telling non woke as communist, far right and anarchist.
Smh.
it’s about racial equality and lbtq rights, and alertness to discrimantion.
but some people don’t like that so they made it a hate word against everything leftist.
what the fuck are you smoking if that term somehow translates to “piracy is cool”? it sure ain’t weed. I guess you’re just smoking a big ass blunt of right wing propaganda.
Anything left don’t like = propaganda. Now pat yourself in the back.
and anything right don’t like is woke or communism. BOOM! what an amazing comeback. so twisting terms to anything “bad” ain’t propaganda? sure buddy. keep telling yourself that.
but since your response didn’t address any of my point and you didn’t elaborate how racial equality etc. means woke people support piracy I know this conversation is pointless.
have a good day
I see no merit spending energy to engage with… woke supporter.
yeah fuck the racial equality and human rights /s