I’m struggling with overly confident players. Obviously, killing a PC is one way to make them think twice about the next time they pick a fight, but I don’t want to resort to that if I don’t have to. Is there a long term status condition or something I can subject them to that’s good at making players averse to picking fights, even when they think they can win?

  • aedyr@lemmy.ca
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    1 year ago

    Fatigued maybe? Requires a full night’s rest to clear, so it would impact the rest of the adventuring day.