Changelog for 2023-07-18 to 2023-07-24
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 - (comment)
Part 3 - (comment)
Features
- #66982 - Rescuing Mi-Go prisoners should give at least some trust with them
by randomtyper
Summary: “Mi-Go prisoners are now grateful for their rescue” - #66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak
by Rewryte
Summary: “Run and bash animations, shadows, fog tweak for ASCIITileset” - #66880 - Make mattresses deployable in tents
by ashGlaw
Summary: “Make mattresses deployable in tents” - #66897 - Generate vehicle prototypes from vehicles in game
by SurFlurer
Summary: “Generate vehicle prototypes from in-game vehicles” - #66931 - In-game Armor sprite change
by lispcoc
Summary: “In-game Armor sprite change”
Content
- #66952 - Clean back bay with less than 5 people
by anoobindisguise
Summary: “alternative resolution to clean back bay quest” - #66869 - Blob lieutenant: “Shadow”
by RenechCDDA
Summary: “Now you will know why you fear the night.” - #66783 - Add work coveralls
by anoobindisguise
Summary: “work coveralls” - #66665 - Half leggings
by sadenar
Summary: “Added a lighter, less costly but less protective alternative to chainmail leggings” - #67003 - Add a spell-using feral human to Magiclysm
by MNG-cataclysm
Summary: “Add a spell-using feral human to Magiclysm.” - #66813 - Split Skater profession into one with blades and another with a board
by KittyTac
Summary: “Split Skater profession into one with blades and another with a board” - #67001 - Mullets!
by Paprika-H
Summary: “Adds mullets” - #67061 - Update Lighting values.
by Numbuh474
Summary: “Replace the light bulbs” - #67000 - Add a synagogue
by Standing-Storm
Summary: “Add a synagogue” - #66996 - Bionics can require another bionic
by anoobindisguise
Summary: “bionics can require another bionic” - #67089 - Robofac robots and gear
by John-Candlebury
Summary: “Hub 01 robots and gear” - #67065 - [Innawoods] - Added mutable stream
by SandwichPie
Summary: “Adds a mutable stream to the mapgen” - #66835 - Futile Fighter and Overconfident Officer dialogue
by BarndoBoi
Summary: “Adds chat topics to the futile fighter and overconfident officer”
Balance
- #66954 - heavily nerf ADS bionic
by anoobindisguise
Summary: “ADS is less invincible” - #67025 - reduce unseen hunter bullet armor
by anoobindisguise
Summary: “reduce unseen hunter bullet armor” - #66984 - Update IFAK pouch weight and max item length
by randomtyper
Summary: “Updates IFAK pouch weight and max item length” - #67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid
by ampersand55
Summary: “Molotov cocktails use flammable_liquid instead of accelerant_liquid” - #66999 - adjust 9mm gun range bonus
by anoobindisguise
Summary: “9mm smgs and carbines have somewhat less range” - #67083 - make army clothing only nylon
by anoobindisguise
Summary: “army clothing is nylon only instead of cotton/nylon blend” - #67082 - Make the second skin liquid armor fit mutated anatomy
by GalacticApple
Summary: “Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy” - #67048 - Make padded feet quieter
by randomtyper
Summary: “Makes padded feet quieter” - #67118 - ‘Experiment’ start and extra_mut_scen starts don’t reveal the nearest city
by KittyTac
Summary: “‘Experiment’ start and extra_mut_scen starts don’t reveal the nearest city” - #67108 - Adjust windbreaker to be nylon, less warm and encumbering
by anoobindisguise
Summary: “Windbreaker is nylon instead of plastic” - #67103 - Big Blacksmithing Bonanza
by Karol1223
Summary: “Rebalance most of our blacksmithing recipes” - #67085 - Split kevlar into two types (stab and ballistic)
by anoobindisguise
Summary: “Stab weave and ballistic weave kevlar are now distinct”
Bugfixes
- #66924 - Grab break message fixes
by harakka
Summary: “add verb and remove doubled the from grab break messages” - #66902 - Put Some Clothes On There Are Survivors Looking
by Procyonae
Summary: “Spawned corpses should now spawn with and contain their clothes” - #67010 - Effects Crash Fix
by bombasticSlacks
Summary: “Effects Crashing the game fix” - #67009 - fix ironshod and steelshod quarterstaff recipe costs
by Zapafaz
Summary: “Ironshod and Steelshod quarterstaff recipe cost adjustments” - #67004 - change chewing gum to not be a stimulant
by Zapafaz
Summary: “Chewing gum is (not) a stimulant” - #66985 - Fix message in ter_furn_data don’t be translated
by lispcoc
Summary: “Fix message in ter_furn_data don’t be translated” - #67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue
by gettingusedto
Summary: “[Sky Island] fix the issue of exit points not disappearing after teleporting home” - #67091 - Fish samples spawn in labs now
by randomtyper
Summary: “Fish samples spawn in labs now” - #67102 - Prevent workout duration overflow
by RenechCDDA
Summary: “Can no longer get stuck for days thinking about working out if you’re a WIMP with NEGATIVE WORKOUT TIME” - #67090 - Fix android build
by WhiteCloud0123
Summary: “Fix android build” - #67127 - Allow leg tourniquets for mutants with tails
by RenechCDDA
Summary: “Tailed mutants can use leg tourniquets” - #67119 - minor house_38 fixes
by Devengel
Summary: “prevent car from spawning into a house wall”
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Really cool to have Sky Island in repo now. IMO it’s the first mod that completely changes a significant part of the CDDA main gameplay loop, and also a significant EOC showcase. Thanks to Weaver for making it and GuardianDll for bringing it over.
(Part 3)
None
- #66989 - Add a accidental injury warning on reach attacks
by WhiteCloud0123 - #66981 - Fix android build
by SurFlurer - #66978 - Warn on suffocate
by bombasticSlacks - #66962 - Weekly Changelog 2023-07-10 to 2023-07-17
by kevingranade - #66942 - Re-add anesthesia kit recipe
by RenechCDDA - #66885 - [Xedra Evolved] Maintenance
by GuardianDll - #66876 - neighbor_oter_check can use om_match_type
by Procyonae - #66859 - Map memory tidy and ghost vparts fix
by irwiss - #66832 - Small adjustments to rattlesnakes
by randomtyper - #66660 - Update smoke effect
by GuardianDll - #66623 - Improve output for JSON errors
by irwiss - #67020 - Fix effect crash
by bombasticSlacks - #67046 - Update license of Sky Island mod
by GuardianDll - #67043 - [Magiclysm] Fix “Monsters don’t cast spells”
by WhiteCloud0123 - #67038 - Damage types: armour/material fixes
by dseguin - #67021 - Make formatter enable ANSI colors in stdout on Windows
by irwiss - #67015 - Allow ‘PARROT_AT_DANGER’ to select player or NPC as target
by WhiteCloud0123 - #67012 - Fix feral flu check crash
by SurFlurer - #67006 - Fixes brigandine recipe typos
by Procyonae - #66997 - Some cast iron edits
by Karol1223 - #66991 - Fix vehicle keybindings
by Qrox - #66960 - Overwrite/delete/extend behaviour for techniques
by Procyonae - #66709 - Various perf improvements for moving the firing cursor
by SurFlurer - #66167 - [XE] newspaper articles
by Maleclypse - #67079 - fix: reduce charge in trash bound items
by casswedson - #67077 - Obsoleted guns can’t be installed as turrets anymore
by GuardianDll - #67076 - Fix disassembly syntax for tin snips and claw bar
by Karol1223 - #67063 - Don’t let monsters choose players’ own hallucination as their attack targets
by WhiteCloud0123 - #67056 - Shorten links in JSON comments
by Karol1223 - #67054 - A bunch of random item reworks: 10
by Karol1223 - #67044 - A bunch of random item reworks: 9
by Karol1223 - #67028 - Making better EoC doc, part one
by GuardianDll - #66951 - Kukri tool qualities
by Procyonae - #67105 - Trashcans are items now
by GuardianDll - #67101 - Fix mansonry saw being impossible to turn off
by GuardianDll - #67098 - Update seasoning salt recipe
by GuardianDll - #67095 - Typos: Reports of my death have been greatly exaggerated
by TheShadowFerret - #67087 - Routine i18n updates on 22 July 2023
by kevingranade - #67084 - EMT, Paramedic, and Paramedic Firefighter adjustment
by chichit1044 - #66993 - Typos are extinct for now
by Procyonae - #67117 - Fix remaining in progress contruction for wall wiring
by Fris0uman - #67088 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #66990 - Refactor test for npcs boarding player vehicles
by mqrause - #67135 - A bunch of random item reworks: 11
by Karol1223 - #67130 - Weekly Changelog 2023-07-17 to 2023-07-24
by kevingranade - #67128 - Routine tileset updates on 23 July 2023
by kevingranade - #67123 - fix reqs for install/uninstalling skateboard parts
by casswedson - #67094 - Non f_sign Signage
by Procyonae - #66933 - Craftable beast samples
by randomtyper
- #66989 - Add a accidental injury warning on reach attacks
(Part 2)
Mods
- #66906 - [MoM] Add additional portal storm remnant map extras
by Standing-Storm
Summary: “Add additional portal storm remnant map extras” - #67035 - [Magiclysm] Reading the Earthbones spell fix
by Standing-Storm
Summary: “Reading the Earthbones spell fix” - #66972 - [MoM] Rebalance and add scaling to psionic passives
by Standing-Storm
Summary: “Rebalance and add scaling to psionic passives” - #66939 - [Sky Island] Add sky island mod into the repo
by GuardianDll
Summary: “Mainline Sky Island mod” - #66798 - [MoM] Add psionic interactions to quests, part 1
by Standing-Storm
Summary: “Add ways to use psionics in quests” - #67050 - [MoM] Add psionic feral PARROT lines
by Standing-Storm
Summary: “Add psionic feral parrots” - #67100 - [DinoMod] Culling the Cute
by LyleSY
Summary: “[DinoMod] Culling the Cute” - #67122 - [Magiclysm] Change the Utility Molding spell to allow selecting the starting tool
by Standing-Storm
Summary: “Change the Utility Molding spell to allow selecting the starting tool” - #67080 - [MoM] Blood Purge removes mutagens, you can heal followers’ (and your) diseases
by Standing-Storm
Summary: “Blood Purge removes mutagens, you can heal followers’ diseases”
Infrastructure
- #66794 - Debug menu quick setup option for manual testing
by RenechCDDA
Summary: “Quick setup for manual testing in the debug menu” - #66866 - Tick_action as a separate thing from use_action
by Hirmuolio
Summary: “Tick_action as a separate thing from use_action”
Interface
- #66906 - [MoM] Add additional portal storm remnant map extras