Title. Turning off the fancy effects (which can be done with Alt+Shift+F12) improves performance slightly, but having to toggle them on and off every time I start a game is… Y’know. A thing.

I was wondering if there was a way to automate it, like game opens -> they turn off, game process ends -> they turn back on

  • MonkderDritte@feddit.de
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    6 months ago

    There’s a ‘gamemode’ package (arch wiki) but it’s more for niceness and gpu governor.

    My proposal: figure out how you can disable effects via cli on KDE and create a little script.

  • soupermkc
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    6 months ago

    you can create a application or window rule via the game’s window operation menu’s “more” submenu (can use the equivilant shortcut if full screen or no border) once you open the dialog, the thing you’d be looking to add is “block compositing” set to “force”. it will automatically turn compositing back on once the process is closed

  • strongarm@lemmy.dbzer0.com
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    6 months ago

    I was under the impression this was done automatically when in full-screen, are you sure this isn’t the case?

    • Count Regal Inkwell@pawb.socialOP
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      6 months ago

      It might? I don’t use exclusive fullscreen ever. :P I’m too ADHD for that. I always have chat windows on my second screen and am constantly tabbing out on load screen and shit.

    • kugmo@sh.itjust.works
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      6 months ago

      Proton used to disable compositing back in version 5 or 6, then one (minor) update messed it up. iirc it was reported to the issue tracker but still hasn’t been fixed. proton-ge still keeps the compositor disabled.

    • kjetil@lemmy.world
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      6 months ago

      Yes, this happens automatically for me when I launch games. I don’t remember doing anything special to set it up (Kubuntu with nVidia drivers on X11). I do mostly game in true full screen though, not “full screened window”

  • michael_palmer@lemmy.sdf.org
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    6 months ago

    Lutris can execute scripts before launching game and after closing game. I use this to disable “win” key in games.