Midweek Magic on Arena is Momir this week. I’ve never played it before, and I’m not sure if I’m doing it optimally.
I’ve had multiple opponents just pass turn for the first few turns, and I’m wondering if they’re just confused or if there’s a strategy I’m not seeing. It seems worth it to use the emblem every turn if you’re not doing anything else, right?
Disclaimer: I only play Momir on Magic Online, not Arena
If you play a land every turn and discrad another one to activate the emblem, you use 2 cards of your hand per turn. But you only draw one each turn. This means that you end up with 6 lands (on the play, on the draw 7) in play when you start your turn with an empty hand. If you play the land then, you have no card left to discard for the ability. If you skip an emblem activation (or two), you end up in a late game with more lands in play. Playing an 8-drop every turn is better than a 6-drop. Also, those skipped one- and two-drops become irrelevant often very quickly.
I alternate between activating the emblem every turn or building up to something bigger. Kinda depends on what my opponent is doing.
Pretty good article here: https://www.hipstersofthecoast.com/2023/06/mtg-arena-midweek-magic-guide-momir/
I haven’t gotten there, yet, but I’m trying to get to a 10-drop.
Thanks, I’ll check the article out!
Seems like it would be really good to get a mana dork with an early cheap creature, that way you can get the bigger creatures sooner. I dunno what the odds of that are though (never happened to me).
Yeah, I’ve had terrible luck with the utility of the creatures I’ve been getting. It’s mostly hoping to get flying before the other person at this point, haha.