• Yote.zip@pawb.social
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      1 year ago

      No one uses hardware decoding for images - it’s just not a good fit for the reality of how we use images. Images are small and easy to decode, whereas starting up a hardware decoder takes a non-trivial amount of time. Additionally, GPU decoders only work single-threaded, so each image would have to be decoded one by one, instead of all at once like with CPU decoding. This was already attempted with VP8/WebP and they gave up trying to make it any good. Videos are good candidates for hardware decoding since they’re large and you’re only looking at one at a time.

      If you have benchmarks or some proof showing otherwise by all means post here.

    • ferret@sh.itjust.works
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      1 year ago

      Funny enough, JXL is supported anywhere you have a general purpose CPU, which is anything consumer with a GUI!