• BleakBluets@lemmy.world
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    8 months ago

    Edit: It was the PS3 that supported Blu-ray, not the PS2.

    The theory I’ve read about the PS2’s success is that a lot of non-gamers bought one because it could play Blu-rays for cheaper than a dedicated Blu-ray player because Sony sold the PS2 either at cost or at a slight loss unlike their other Blu-ray players.

    I think for a console to surpass that success, it would need to do something with popular appeal and do it as good as a dedicated device for a similar price. The Steam Deck might have been that if laptops were in higher demand at its release (e.g. if it released just before the pandemic when students needed computers for remote learning.)

    In my opinion, a future console would have to basically be a smart phone and a mini-Switch. It would have to run Android or iOS because few people would migrate without support for their current apps.

    If said device could run games with at least a 3DS-level of fidelity, it might be appealing enough to draw developers and players. But it would have to support more than just the current mobile game slop.

    • HEXN3T
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      8 months ago

      PS2 wasn’t Blu-Ray. The PS3 was the first to use Blu-Ray disc. Perhaps it’s just that it was an entertainment centre. Then again, why didn’t the Wii outsell it? I think the Wii supported DVD playback.

      • BleakBluets@lemmy.world
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        8 months ago

        Ah yes, my bad. I thought that timeframe felt weird. I was only 7 or 8 when the PS2 released, and only remember watching movies on my older cousin’s system. I should have double-checked that.

        Good point on the Wii. Maybe, by then, enough other devices played DVDs for cheap that it wasn’t as much of a selling point. At the time the Wii released even dedicated portable DVD players were relatively cheap. And many other devices were combo DVD players, even SUVs started to sell with gimmicky built-in theater system upgrades.

        Additionally, as successful as the Wii was with a general audience, it didn’t grab as much of the “core-gamer” audience (in my opinion) because of the gimmicky control scheme which was mandatory in most games. It also didn’t have as robust online multiplayer support as the Xbox 360 or PS3. It was also comparatively underpowered and so didn’t get ports of many popular titles.

        I think appealing to both general and core audiences is key, especially now with how mainstream gaming has become. If the Wii had functional multiplayer, feature-complete ports of popular titles, and enforced a traditional control-scheme as a fallback, I think it would have outsold the PS2.

        Edit: I also forgot to mention that the PS2 wasn’t discontinued until 2013. It was still selling in Brazil because of how relatively affordable it had become (and they got it late). Something like the Wii with the extra sensors in the Wii remotes might have been able to keep costs down in Brazil with an alternative control scheme on a classic pad. Additionally, if the backwards compatible GameCube games were more easily obtainable (even illegally), they may have been competitive with the abundant bootleg PS1 and PS2 titles. That could have drove Brazilian system sales at the cost of disc sales.

      • andrew@radiation.party
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        8 months ago

        The Wii didn’t officially support dvd playback (and didn’t support hardware video decoding of typical dvd codecs, so few dvds worked with the homebrew software to enable it)

        • HEXN3T
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          8 months ago

          This is true, but I did see an interesting video of a very early model which showed a DVD icon in the home menu. Perhaps it was planned, but scrapped. Missed opportunity, in my opinion.

          So, maybe that is it. The PS2 was the all-in-one entertainment centre of a bygone era. I don’t think Nintendo is interested in the whole TV thing after what happened with the Wii U. The PS2 just might be king forever.