Announcement on Steam.

Announcement of completion of the hotfix, on Steam.


[Notice: Mirror Dungeon Enemy HP & Dawn Office Fixer Sinclair adjustment Hotfix]

The hotfix for Mirror Dungeon Enemy HP & Dawn Office Fixer Sinclair adjustments will be deployed at 23:00 (KST) today.

We will inform you via an additional notice as soon as it is deployed.

The hotfix will be deployed after restarting the game without a separate client update. However, please note that an additional in-game download may occur.

Please refer to the information below for more details on the adjustments.

  1. Mirror Dungeon Enemy HP Adjustments

The following Mirror Dungeon enemies’ HP have been adjusted.

  • Steam Transport Machine
  • Wayward Passenger
  • Distorted Bamboo-hatted Kim
  • Faelantern
  • Dongrang, Who Denies All
  • Effloresced E.G.O::Farmwatch
  • Nelly
  • Effloresced E.G.O::Dongbaek
  • Spiral of Contempt
  • Dead Rabbits Boss
  • Ahab/Queequeg/Starbuck
  • Effloresced E.G.O::Gasharpoon
  • Ardor Blossom Moth
  • Drenched Gossypium
  1. Dawn Office Fixer Sinclair Adjustments

Our intent in designing Dawn Office Fixer Sinclair was to have an unstable SP character with a high Skill Power ceiling.

However, we observed that the instability caused much more frustration than we had intended.

This was especially true for situations in which Sinclair could not Clash with the enemies or if the enemies had abilities that could lower their SP.

Basically, the situations in which the player could not control the allies’ SP. In our testing phase, we ran the tests with a SP-healing team that could support his SP loss, so we failed to catch this issue.

This led to this character being far too weak in teams that weren’t focused on SP healing, which we intend to address.

  • The following SP heal/loss conditions will be adjusted.

Before : Increase by 15 after defeating an enemy whose level was higher than this unit’s.

After : Increase by 10 after defeating an enemy whose level was higher than this unit’s. Also, it increases by 15 after defeating an enemy regardless of the enemy’s level.

  • Skill 1 ‘Fierce Charge’ no longer consumes SP.

  • Defensive Skill ‘Rue’ no longer consumes SP.

We sincerely apologize for the inconvenience.