If a system crushes orphans, its purpose is to crash orphans. The designers and participants may say otherwise, but they are ignoring the crushed orphans.
If I make a system to move people around, but this also sometimes leads to the death of people, that does not mean that the purpose is to kill people. It is still moving people around. And instead of ignoring this issue, we make the system better at avoiding accidents and increase safety aspects.
If a system moves people around and some of them die, that’s the purpose of the system.
You can say “we don’t want any of them to die” and that’s true, but the system doesn’t reflect that.
You can say “fewer people will die because more people can get to hospitals, but some will die as a result of people moving around” and the system will demonstrate that.
Is that a “we don’t want anyone to die” system or is it a “we are going to accept some people dying as a result of the system so that more people can be saved” system?
I’m not sure why you got down-voted for this as I think you illustrate the intent of the above-mentioned heuristic quite well. The intent of the heuristic isn’t to objectively define what the purpose of a system is(because, well… lol), but to change the framing of it in order to better understand it’s function and how well it serves it’s “purpose”. People who design and implement these systems tend to become married to the idea of that system just needing a tweak here and there to finally serve it’s purpose 100%, usually without considering that the system may already be working optimally.
The reason I think your example of the Healthcare System(in America to be specific) is a great example is that those who are served by said system see it’s flaws first-hand versus those who design and maintain it. To the individual(s) on the receiving end, the purpose of the system is effectively something completely different than the original purpose given. To then apply the framing that the purpose of the Healthcare system is to add stress, bankrupt the sick, skyrocket costs, make people die from neglect, etc, we then see the system not as a flawed one that just needs a few tweaks, but as fundamentally missing the mark before it’s epistemological foundation is even laid. We’re able to get the engineers see what the maintenance crew sees, so to speak.
What the heuristic doesn’t do is objectively establish the purpose of a system. That’s silly, as purpose is necessarily subjective. I think our boy was trying to find a way of not only better analyzing a system, but to also help the designers of those systems see it from the perspective of those on the receiving end. What better way than to think of a system as working exactly as intended?
As for me, I think we tend to subconsciously project our intent into the world, effectively turning our framing of things we do/create as objectively inheriting the purpose we had in mind, regardless of the outcome. This can really muddy the waters with what we mean when we discuss something like purpose, which I suspect is the source of apparent confusion within this particular thread. Purpose being subjective, it will change from person to person, and purpose being subjective, it’s a poor indicator of how a system functions.
No, not at the cost of some dying. That just randomly happens. The same way anything happens while doing anything. Babies are born in airplanes. That does not mean that they are delivery rooms.
Maybe you’ll understand it clearer like this: There are no side effects, their are only effects.
Whatever something does is whatever it does, we have intentions with things but our intentions don’t determine reality. If a system has effects we do not like our only recourse is to change the system, we cannot convince it to be other than what it is.
So then everythings purpose is to do everything. No matter how seldom sometime happens in connection with something, that is it’s purpose. What a useful definition.
you understand that there’s a difference between causality and coincidence right?
Chairs cause weakening of core muscles which can lead to injury, chairs are frequently found in buildings that catch fire however they are unrelated to the fires.
The whole point of the previous examples was to verify this is the logic. Why are your examples now specially not affected? Why is the purpose of the chair not to weak for muscles?
(Agreeing, not arguing)
When something goes for so long with no amount of effort ever changing the thing beyond basically a coat of paint… Yeah, what it’s doing is clearly the point. A glitch is a glitch but if it’s still killing people next week, next month, next year… that’s obviously a feature.
Kinda ridiculous to expect people to be mandatorily opted-into a system meant to grind them up then be like “Oh don’t worry, it’s just in beta and you can submit a bug report if it kills you or something.” Yeah sure, it’ll be “fixed” any decade now. Just gotta keep paying no matter what doesn’t change and eventually something will change!
how do we strip down civilization/society - obviously, reign in the police but we’ll still need meter maids and rapist chasers (civil and criminal enforcement). so how does that work? I don’t ask as a challenge, I’m genuinely curious what the process looks like to those that want it, because all i can foresee is civil war hellscape if we stumble into it without a plan.
There are other replies in threads where people replied with suggestions… honestly, I can’t embrace anarchist motives… I don’t know if that’s a branding issue or hesitation with embracing a label far from my comfort point.
The purpose of a system is what it does.
If a system crushes orphans, its purpose is to crash orphans. The designers and participants may say otherwise, but they are ignoring the crushed orphans.
If I make a system to move people around, but this also sometimes leads to the death of people, that does not mean that the purpose is to kill people. It is still moving people around. And instead of ignoring this issue, we make the system better at avoiding accidents and increase safety aspects.
If a system moves people around and some of them die, that’s the purpose of the system.
You can say “we don’t want any of them to die” and that’s true, but the system doesn’t reflect that.
You can say “fewer people will die because more people can get to hospitals, but some will die as a result of people moving around” and the system will demonstrate that.
Is that a “we don’t want anyone to die” system or is it a “we are going to accept some people dying as a result of the system so that more people can be saved” system?
Okay, take the medical system. People die. But far less than without. Is the purpose of the system to kill people…?
I’m not sure why you got down-voted for this as I think you illustrate the intent of the above-mentioned heuristic quite well. The intent of the heuristic isn’t to objectively define what the purpose of a system is(because, well… lol), but to change the framing of it in order to better understand it’s function and how well it serves it’s “purpose”. People who design and implement these systems tend to become married to the idea of that system just needing a tweak here and there to finally serve it’s purpose 100%, usually without considering that the system may already be working optimally.
The reason I think your example of the Healthcare System(in America to be specific) is a great example is that those who are served by said system see it’s flaws first-hand versus those who design and maintain it. To the individual(s) on the receiving end, the purpose of the system is effectively something completely different than the original purpose given. To then apply the framing that the purpose of the Healthcare system is to add stress, bankrupt the sick, skyrocket costs, make people die from neglect, etc, we then see the system not as a flawed one that just needs a few tweaks, but as fundamentally missing the mark before it’s epistemological foundation is even laid. We’re able to get the engineers see what the maintenance crew sees, so to speak.
What the heuristic doesn’t do is objectively establish the purpose of a system. That’s silly, as purpose is necessarily subjective. I think our boy was trying to find a way of not only better analyzing a system, but to also help the designers of those systems see it from the perspective of those on the receiving end. What better way than to think of a system as working exactly as intended?
As for me, I think we tend to subconsciously project our intent into the world, effectively turning our framing of things we do/create as objectively inheriting the purpose we had in mind, regardless of the outcome. This can really muddy the waters with what we mean when we discuss something like purpose, which I suspect is the source of apparent confusion within this particular thread. Purpose being subjective, it will change from person to person, and purpose being subjective, it’s a poor indicator of how a system functions.
I’d say the purpose of the medical system involves taking measured, educated risks.
Tge system moves people around at the cost of some dying. That may not be your intention, but it’s what the system does.
Not shutting down the system as soon as you realize it operates on blood means you’re ok with the amount of blood it’s consuming.
No, not at the cost of some dying. That just randomly happens. The same way anything happens while doing anything. Babies are born in airplanes. That does not mean that they are delivery rooms.
Maybe you’ll understand it clearer like this: There are no side effects, their are only effects.
Whatever something does is whatever it does, we have intentions with things but our intentions don’t determine reality. If a system has effects we do not like our only recourse is to change the system, we cannot convince it to be other than what it is.
So then everythings purpose is to do everything. No matter how seldom sometime happens in connection with something, that is it’s purpose. What a useful definition.
you understand that there’s a difference between causality and coincidence right?
Chairs cause weakening of core muscles which can lead to injury, chairs are frequently found in buildings that catch fire however they are unrelated to the fires.
The whole point of the previous examples was to verify this is the logic. Why are your examples now specially not affected? Why is the purpose of the chair not to weak for muscles?
The chair is to enable comfort at the cost of weakness, but not house fires.
you have appalling reading comprehension.
(Agreeing, not arguing) When something goes for so long with no amount of effort ever changing the thing beyond basically a coat of paint… Yeah, what it’s doing is clearly the point. A glitch is a glitch but if it’s still killing people next week, next month, next year… that’s obviously a feature.
Kinda ridiculous to expect people to be mandatorily opted-into a system meant to grind them up then be like “Oh don’t worry, it’s just in beta and you can submit a bug report if it kills you or something.” Yeah sure, it’ll be “fixed” any decade now. Just gotta keep paying no matter what doesn’t change and eventually something will change!
how do we strip down civilization/society - obviously, reign in the police but we’ll still need meter maids and rapist chasers (civil and criminal enforcement). so how does that work? I don’t ask as a challenge, I’m genuinely curious what the process looks like to those that want it, because all i can foresee is civil war hellscape if we stumble into it without a plan.
Surprise Surprise, no answer was given.
There are other replies in threads where people replied with suggestions… honestly, I can’t embrace anarchist motives… I don’t know if that’s a branding issue or hesitation with embracing a label far from my comfort point.
I made a flow chart to work out my thoughts