• ediculous@feddit.nl
    link
    fedilink
    English
    arrow-up
    47
    ·
    7 months ago

    Releasing a perfect game that doesn’t have any bugs isn’t what the article is about.

    It’s talking about teams that have honed their craft over many years of developing titles they cared about working on and investing in continuous improvements, of which both Arrowhead and Larian have done.

    • kadu@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      7 months ago

      That’s true for virtually every game. Diablo IV: hated by many, considered a major downgrade, Blizzard bad, gets boring, doesn’t handle live content updates right… yet go watch the videos with the team that designed the dungeons and the assets, they’re extremely passionate, they are proud of their work, they explain how they spent a looooong time just working on little details they thought people would appreciate.

      It’s super unfair to raise Helldivers and Baldur’s Gate to this elevated “worthy passionate developer” status and disregard others while, at the same time, being selectively blind about the issues both of these games had and still have. In fact, Baldur’s Gate straight up required months of Microsoft intervention to finally (partially!) fix CPU affinity issues.

      • slurpyslop@kbin.social
        link
        fedilink
        arrow-up
        6
        ·
        7 months ago

        you can be incredibly passionate while still having mbas breathing down your neck

        if you don’t think there was a ratio of developers to neck-breathers of at best 2:1 at blizzard you have more faith in their internal management than me