- cross-posted to:
- pcgaming@lemmy.ca
- gamedev@programming.dev
- cross-posted to:
- pcgaming@lemmy.ca
- gamedev@programming.dev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!
And it’s going to get so much better with more people flocking to it!