Operator Information
Key:
- E2 max for HP/ATK/DEF/RES; Trust bonuses included
- Welfares and 4*s regarded as Pot 6; other units regarded as Pot 1
- E0 -> E1 -> E2 for DP Cost and Block (if applicable)
6* Ambusher: Ascalon
Trait: Deals Damage to all targets within range; 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1823 | 954 | 3.5 seconds | 19 -> 21 -> 21 |
DEF | RES | Block Count | Redeployment Time |
373 | 30 | 0 | 70 seconds |
Trust bonus: HP + 200, DEF + 40
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -4 | HP +160 | Improves Second Talent | DP Cost -1 |
Talents
- Talent 1:
Attacks inflict the following effects on enemies: Movement Speed -18%; receive 10% of the current attack’s ATK as Arts Damage per second, lasting 25 seconds and stacking up to 3 times
- Talent 2:
ASPD +8 (+10), and ASPD +6 when there is a high ground in the four adjacent tiles.
Skills
- S1: 0/8 (0/7) Initial SP, Auto Recovery, Auto Activation
The ATK of the next attack is increased to 170% (210%), and attacks twice consecutively
Can store 3 charges
- S2: 10/24 (15/20) Initial SP, Auto Recovery, Manual Activation, 35s Duration
ATK +90% (+130%); Ground enemies within range have -40% (-60%) Movement Speed; and when an enemy is defeated, applies one stack of the first Talent to surrounding enemies
- S3: 30/49 (35/45) Initial SP, Auto Recovery, Manual Activation, 45s Duration
Attack Range expands; ATK +20% (+50%); Attack interval -1.5s; reduces Physical/Arts Hit Rate of ground enemies within range by 30% (50%); Ascalon is more likely to be attacked by enemies; and when an enemy misses an attack or Ascalon dodges, Ascalon recovers 5% (8%) Max HP
Base Skills
E0: When this Operator is assigned to the Control Center, if there is an Operator who is doing Skill Mastery Training, the Operator’s Skill Mastery Training Speed will be +5% (only the most effective one will take effect when assigned Operators have the same skill effect).
E2: When this Operator is assigned to the Control Center, all Trading Posts’ order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect).
5* Blast Caster: Aroma
Trait: Deals AOE Arts damage in a long line
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1651 | 840 | 2.9 seconds | 30 -> 33 -> 33 |
DEF | RES | Block Count | Redeployment Time |
115 | 20 | 1 | 70 seconds |
Trust bonus: HP +60, ATK +80
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -4 | ATK +33 | Improves Talent | DP Cost -1 |
Talent
When damaging an enemy for the first time, ATK is increased to 110% (115%) and the target is Levitated for 2.5 seconds
Skills
- S1: 0/9 (0/8) Initial SP, Auto Recovery, Auto Activation
The next attack deals 180% (210%) ATK as Arts Damage, and an additional 70% (90%) ATK as Arts Damage to aerial targets
- S2: 21/48 (27/42) Initial SP, Auto Recovery, Manual Activation, 23s Duration
ATK +80% (+100%); Attack Range expands; when an enemy within range exits the Levitate state, deals 80% (110%) ATK as Arts Damage
Base Skills
E0: When this Operator is assigned to a Factory, Precious Metal formula related productivity +25%, and Morale consumed per hour +0.25
E2: When this Operator is assigned to a Factory, productivity +2% per hour, up to +20%
4* Juggernaut: Lutonada
Trait: Cannot be healed by allies
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
3950 | 790 | 1.6 seconds | 30 -> 32 -> 34 |
DEF | RES | Block Count | Redeployment Time |
545 | 10 | 2->3->3 | 70 seconds |
Trust bonus: HP +400, DEF +50
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -4 | DEF +25 | Improves Talent | DP Cost -1 |
Talent
Restores 16% (18%) HP when an enemy blocked by this unit is defeated
Skills
- S1: 0/4 (0/3) Initial SP, Offensive Recovery, Auto Activation
Increases the ATK of next attack to 200% (230%)
- S2: 15/35 (20/35) Initial SP, Auto Recovery, Manual Activation, 30s Duration
Stops attacking; DEF 95+% (+130%); every *2 seconds, *deals 70% (100%) ATK as Arts Damage to all surrounding ground enemies, and drags all unblocked enemies toward Lutonada
Base Skills
E0: When this Operator is assigned to the Workshop to process Elite Materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1.
E1: When this Operator is assigned to the Workshop to process Elite Materials, the production rate of byproduct increases by 80%.
5* Earthshaker: Odda
Trait: Attacks deal 50% ATK as Physical splash damage to enemies around the target
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
2593 | 1260 | 1.8 seconds | 19 -> 21 |
DEF | RES | Block Count | Redeployment Time |
367 | 0 | 2 | 70 seconds |
Trust bonus: ATK +70, DEF +30
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -10 | DP Cost -1 | Improves Talent | DP Cost -1 |
Talent
After dealing Physical Damage 30 times, ATK +15% (+18%)
Skills
- S1: 0/3 (0/2) Initial SP, Offensive Recovery, Automatic Activation
The ATK of the next attack increases to 180% (240%) and splash radius increases to 1.5 tiles
- S2: 10/34 (15/30) Initial SP, Auto Recovery, Manual Activation, 18s Duration
ATK +70% (+100%); DEF +70% (+100%); when hit by an attack’s splash damage, enemies below a certain Weight will be Levitated for 0.5 seconds
Base Skills
E0: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1
E2: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1
Module Information
Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Muelsyse | 1 | HP +160 ATK +15 DEF +20 | Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements |
2 | HP +180 ATK +20 DEF +25 | Talent upgrade: Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator’s attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form); on the first deployment gains 5 SP; will respawn 25 seconds after being defeated | |
3 | HP +190 ATK +25 DEF +30 | Talent upgrade: Can summon a Flowing Shape to assist in combat. Flowing Shapes can completely copy an undeployed Operator’s attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form); on the first deployment gains 5 SP; will respawn 25 seconds after being defeated | |
Vigil | 1 | HP +150 ATK +20 DEF +15 | Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements |
2 | HP +170 ATK +25 DEF +20 | Talent upgrade: Can summon a Wolfpack initially consisting of 3 ‘Wolf Shadows’ at the Tactical Point to assist in combat; The number of ‘Wolf Shadows’ increases by 1 every 25 seconds (up to a maximum of 3; each ‘Wolf Shadow’ increases the Wolfpack’s Block by 1 and causes its attacks to deal an additional instance of damage); whenever a ‘Wolf Shadow’ is lost, the Wolfpack gains 39% Physical Dodge for 7 seconds | |
3 | HP +180 ATK +30 DEF +25 | Talent upgrade: Can summon a Wolfpack initially consisting of 3 ‘Wolf Shadows’ at the Tactical Point to assist in combat; The number of ‘Wolf Shadows’ increases by 1 every 25 seconds (up to a maximum of 3; each ‘Wolf Shadow’ increases the Wolfpack’s Block by 1 and causes its attacks to deal an additional instance of damage); whenever a ‘Wolf Shadow’ is lost, the Wolfpack gains 50% Physical Dodge for 10 seconds | |
Blacknight | 1 | HP +125 ATK +15 DEF +10 | Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements receive 15% less damage from enemies blocked by themselves; ATK is increased to 150% when attacking enemies blocked by Reinforcements |
2 | HP +140 ATK +17 DEF +15 | New Talent: When there is a Sleeping enemy within range, the ATK of Blacknight and the Slumberfoot is increased by +5% | |
3 | HP +150 ATK +20 DEF +20 | Talent upgrade: When there is a Sleeping enemy within range, the ATK of Blacknight and the Slumberfoot is increased by +10% | |
Beanstalk | 1 | HP +100 ATK +15 | Trait upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by Reinforcements are more likely to be attacked; ATK is increased to 165% when attacking enemies blocked by Reinforcements |
2 | HP +125 ATK +20 | Talent upgrade: Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs gain +10% DEF when blocking an enemy; Metal Crabs will automatically respawn 15s after being defeated | |
3 | HP +140 ATK +25 | Talent upgrade: Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs gain +15% DEF when blocking an enemy; Metal Crabs will automatically respawn 15s after being defeated | |
Ascalon | 1 | HP +180 ATK +15 | Trait upgrade: Deals Damage to all targets within range; 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies; Slows the Movement Speed of enemies within this unit’s attack range by 20% |
2 | HP +230 ATK +33 | Talent upgrade: Attacks inflict the following effects on enemies: Movement Speed -18%; receive 11% of the current attack’s ATK as Arts Damage per second, lasting 27 seconds and stacking up to 3 times | |
3 | HP +270 ATK +53 | Talent upgrade: Attacks inflict the following effects on enemies: Movement Speed -18%; receive 11% of the current attack’s ATK as Arts Damage per second, lasting 30 seconds and stacking up to 3 times | |
Aroma | 1 | HP +150 ATK +49 | Trait upgrade: Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110% |
2 | HP +175 ATK +55 | Talent upgrade: When damaging an enemy for the first time, ATK is increased to 115% and the target is Levitated for 2.5 seconds | |
3 | HP +190 ATK +60 | Talent upgrade: When damaging an enemy for the first time, ATK is increased to 120% and the target is Levitated for 2.5 seconds | |
Lutonada | 1 | HP +180 DEF +30 | Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15% |
2 | HP +280 DEF +50 | Talent upgrade: Restores 20% HP when an enemy blocked by this unit is defeated | |
3 | HP +350 DEF +60 | Talent upgrade: Restores 22% HP when an enemy blocked by this unit is defeated | |
Ho’olheyak | 1 | HP +105 ATK +32 DEF +15 | Trait upgrade: Deals Arts damage; Gain 1 SP when normal attacks hit an elite or leader enemy |
2 | HP +125 ATK +40 DEF +20 | Talent upgrade: Applies Weightless to enemies within Attack Range with 60% or more HP, and 10% Arts Fragility to enemies below 50% HP | |
3 | HP +140 ATK +45 DEF +25 | Talent upgrade: Applies Weightless to enemies within Attack Range with 50% or more HP, and 20% Arts Fragility to enemies below 50% HP |