Hello I was wondering if someone could give me some advice on how to do a thing in blender

I created a human head model in FaceBuilder add on and I have a separate premade human body model. I positioned, scaled and joined them together, but there are some small gaps between the two models

What’s the best way to fix this? Any tools or tips to get me moving in the right direction would be amazing

I’ve been researching the docs, YouTube, chatgpt but getting confused at all the different ways to do things and the different versions of the program.

I’m using blender 3.5

Thanks!!!

  • BarrelRider@lemmy.world
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    1 year ago

    I would use a boolean modifier set to union, apply it and use the sculpt mode to smooth the intersection. This will ruin the topology so if you want to animate it you will need to retopologize.

    Alternatively you could merge the vertices as was suggested, or just keep them as two separate meshes and use clothing or necklace to hide the neck seam.