Loom may not exactly be obscure by any standard, but I don’t see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells to interact with the environment…

Of course, you’ll want to play the original floppy version to get the full story; the CD-ROM version had its dialogue heavily truncated to fit onto the CD.

What’s your pick?

  • tangelo@kbin.social
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    1 year ago

    Discworld…the game is hard, confusing, and sprawling, but so much enthusiasm went into the animations, voicework, and design.

    Also: Gobliiins series. In a class of its own, highly inventive and sui generis French design that is often overlooked for being so oddball.