For me, if I want to go for breadth (quantity), AI is fine. For depth (quality), I have to come up with it or commission someone really skilled at their work.

I take Elder Scrolls II: Daggerfall as an example. The massive scale of its world map was ultimately procedurally-generated (i.e. AI). The locations important to the main quest was hand-crafted and generally of better quality.

  • bionicjoey@lemmy.ca
    link
    fedilink
    arrow-up
    3
    ·
    9 months ago

    I think I’ll use AI to keep track of the lore accurately, if I were to ever write a story

    Unfortunately, in my experience, AI is bad at remembering stuff like that. It’s not a database, it’s just a text generator.