Just asking, is starting a new character now going to leave me annoyed and feeling like a little brother tagging along or is new character progression pretty forgiving?
Democracy knows no bounds, join the fight against tyranny!
I would like to know more…
Join us! It’s a great value for money game.
The starter gear is actually pretty good, you will be able to contribute right away and handle everything on lower difficulties. You unlock the more specialized weapons over time but I used the starter guns and stratagems until level 15 with no issue and was always filling a role on my teams.
You have to unlock the higher difficulties by completing groups of missions at your highest option, so you will not be outclassed by any difficulty level at the start. A low level player in a high level lobby just means they’ve succeeded on several missions before, so it is not a negative for the team.
I do know trolling on the trivial difficulty became a thing, but it’s much rarer than high level players joining to chill out and share equipment with newbies. If you’re being trolled (and it is rare), just leave, they can’t follow you or find you again.
If you do buy the game some tips:
- there are multiple currencies, they are not a pay to win obfuscation mechanic, so don’t worry about that. They let you upgrade different things at the same time.
- Samples help you unlock upgrades to your ship, they are always shared, not everyone understands this, so at low levels sometimes people steal them, it means nothing for the team.
- All rewards are shared equally by your team, always
- medals help you with your Warbond (like a battle pass, they appear in the acquisitions tab), they do not expire or go away, and only the premium ones can be purchased. You can unlock the premium Warbond by saving your Super Credits, you don’t have to buy them, you aren’t behind for not having them.
- warbonds are how you unlock armor and primary weapons, but most importantly Boosters, which are team buffs you equip.
- Requisition is used to unlock new stratagems, there are no best stratagems, they’re all useful depending on play style. The only broadly one considered better than another is the laser guard dog vs the liberator one.
- you can find samples, super credits, and medals in mission by investigating points of interest, so exploring is the path to upgrades
- teamkilling happens, just use the emote wheel to apologize and move on, nobody cares or tries for revenge unless you’re especually eggregious.
Great tips! I appreciate your type-up.
Even for the guard dogs, the only reason the laser is better is because you have limited reloads compared to the liberator version. To me that speaks highly of the balance in this game.
Not at all. Level doesn’t matter too much, some losers only care about meta builds but fuck em.
Although it’s best enjoyed with friends.
Progression is capped, and pretty fast. And as others said it doesn’t matter much (or at all, under difficulty 6).
Get in the hellpod, cadet
Easily 100 hours before cap, even longer depending on difficulty, that’s a good value for 40€
I restarted 2 weeks ago because cross progression isn’t a thing yet (bought a new toy). Last night I played alongside level 5 players which is quite new still.
Mission difficulty is easy to manage and change between. There are always high level players joining easier missions for a break too.
If you’re ever in doubt as to what you should do, dive and dive again. And again. And again!
Nah nah, you get split up by difficulty. At first you only have access to level 1 difficulty, and you gain difficulty level access by accomplishing missions in each level (up to 9). Chances are, you’ll be playing with fellow rookies until about 5 or 6. By the time you’ve hit difficulty 5 you’ll have a full arsenal of very competent gear, helped very much by the fact that some of your starting gear is actually still very viable mid/late game.
Sorry for hijacking your post. But is this game a worldwide co-op or something? It sounds interesting but I haven’t made the plunge yet
The gameplay itself is in missions where it’s up to 4 of you, co-op, against the enemy hordes. Sometimes you’re trying to blow up an enemy installation, or launch a missile, or whatever. About 40 minutes or less where there’s only 4 “good guys”
The part where it feels like worldwide co-op is that every mission someone wins or fails contributes to the shared global conflict. So we all have some order to defend a planet that is under siege by our enemies, and so the community all does missions on that planet to attempt to rescue it from the attack, etc.
Its 4-player coop in-mission, but there is a meta-game where the entire community contributes towards spreading or defending democracy across several planets neighboring super-earth. So this week one faction might have gained some ground, so everyone is encouraged to fight on that front, but the next week there might be an order to push back the border of the opposite faction. I believe there is one person, Joel, who is in charge of playing dungeon master for the overarching war.
At a player level, the status of the war will determine which planets are available to do missions on and what your personal challenges will be set to (to reward you for contributing to the cause). This updates on a near daily cycle and adds a bunch of great variety to the environments and challenges you’ll face.
Kind of. It takes 10s of thousands of players to liberate a planet. And everybody gets rewarded when specific planets are liberated within a timeframe. Or punished if we fail. Last time we all got mechs. If we had lost the enemy would have gotten the mechs. So to win the wars a significant part of the player base has to focus on specific targets otherwise the enemy gets stronger and move closer to Super Earth.
I run difficulty 6 and 7 pretty exclusively and here is how I host. I will bring any level character on any mission, there are two caveats. If you burn like 7 lives in 5 mins I’m going to kick you because you aren’t ready and you need to learn more, the other is if you are stopping and fighting everything on difficulty 7, just move on. Even in the latter circumstance you would have to do that for a very long period of time like 20% or 30% of the mission time. Honestly a level 7 character already has enough stratagems to run lvl 7 blitz, they just don’t have the experience probably. Just know difficultly 1-6 and 7-9 are extremely different types of gameplay and pay attention to what others are doing and you’ll be fine!
This game is very accessible at all levels, get in there, Helldiver!
My sibling in democracy, everybody is welcome to fight the terror threatening our way of life.
If you are unsure, just say so in chat and stick with your squad. Everything will be alright.
✊
And don’t forget the samples!
ABS: Always Be Sampling
You do a really easy mission then it unlocks easy missions, do an easy and you unlock medium missions. Don’t move up, my buddy and I kept unlocking the difficulties until we just got to missions that were impossible for us to beat with our current skill level. If you do the easiest ones until you’re really good at them, then move on to easy until those are very easy for you. Then you will do better and you’ll be with other people with the skill level equal to your own.
tldr: jump in, there are some tryhards but lower difficulty is way more fun
While spreading democracy it’s more about the “how you spread it” more than “what you are using for it”. You can have all the freedom you can have and still fail to deliver it because of wrong timing and so on. I’m still using the SG-8 Punisher (first weapon to receive from page 1 of the first warbond) despite being level 30ish. Know your enemies and their lies und you will be able to spread democracy and freedom even further down their throats.
Just play! I’m only level 32 and a random level 9 joined my game. It’s fun!
Helldiver go brrrrrrr fredom brrrrr
People will be playing the game for years. It came out less than six months ago. It’s not too late.
We’re still accepting green beards at DRG too.