Hey I was wondering which stratagem you tried out on a whim but ended up really liking? I’ve been switching it up especially since I read that EAT spam can mess up missions, as that was one of my go-tos.

For me it has to be the gatling barrage. It peppers a concentrated area and can hurt all enemies from what I’ve seen. I love using it for Breach suppression and yesterday I didn’t see anyone shoot any rockets, so I swear it knocked down a dropshop on an elimination mission.

Its use case is definitely limited, but when that case is present those repeated explosions feel nice to see.

  • Red_October@lemmy.world
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    8 months ago

    I feel like a lot of people sleep on Orbital Gas Strike, but I really love that thing. For starters, it’s great for smothering a bug breach, drop it on the breach when you first see the ground crack and it’ll kill all the small stuff. Same with bots, drop one where a bot drop is about to land if you don’t have a way to take down the dropship and it’ll smoke anything smaller than a devastator, including the pilots on the scout walkers.

    The gas lingers long enough that if you’re being chased by a swarm of something, drop one just behind you as you run away and they’ll march into it, and only the strongest will come out again, leaving you free to focus on the big things.

    Plus, it’ll blow a bug hole on a close hit, a bot factory on a direct hit, and has a very short cooldown and easy sequence.

    Orbital Gas Strike, smells like Victory.

    • jballs@sh.itjust.works
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      8 months ago

      Orbital Gas Strike, smells like Victory

      Disclaimer: Super Earth does not recommend smelling the gas strike. May result in sudden death, not-so-sudden death, paralysis, diarrhea, nausea, and/or cases of “Sweet liberty my lungs!”.

    • ComicalMayhem@lemmy.world
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      8 months ago

      is it broken in the latest patch? I used to run it to great success but last time I tried it didn’t do anything at all.

      • Red_October@lemmy.world
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        8 months ago

        I was using it earlier and it seemed to be just fine. Probably worth mentioning that on higher difficulties it’s effectiveness drops off, with baddies seeming to take more to put down, and bug holes especially seeming to last longer, to the point that they can outlast the cloud. I haven’t done any real experimentation though.