• tobogganablaze@lemmus.org
    link
    fedilink
    English
    arrow-up
    49
    ·
    edit-2
    8 months ago

    I mean, this is overdoing it a bit and the “thisVarMakesItSoThat” part is redundant, but other than that those are very descriptive property- and method names, which is not a bad thing.

    • rbits@lemm.ee
      link
      fedilink
      arrow-up
      11
      ·
      8 months ago

      It wouldn’t need to say HighContrastForAccessibilityPurposes though, it would ideally just be HighContrast, and the “for accessibility purposes” would be a comment, right?

      • deadcream@sopuli.xyz
        link
        fedilink
        arrow-up
        11
        ·
        edit-2
        8 months ago

        Variable names shouldn’t need comments, period. You don’t want to look it up every time this variable is used in code, just to understand what it holds. Of course there are always exceptions, but generally names should be descriptive enough to not need additional explanation.

        And context can also come from names of other things, e.g. name of a class / namespace that holds this variable. For example AccessibilitySettings.HighContrast, where AccessibilitySettings holds all options related to accessibility.

        • 4am@lemm.ee
          link
          fedilink
          arrow-up
          5
          ·
          8 months ago

          Yeah but “HighContrast” is enough; if you need to know the Why and not the What you can find a comment at the definition. There’s not need to carry the whole Wiki article everytime you need to use the variable.

          • Kushan@lemmy.world
            link
            fedilink
            English
            arrow-up
            5
            ·
            8 months ago

            I think the argument about “for accessibility” is missing the point a little bit and a common mistake most developers make.

            You should endeavour to make your interface accessible by default. You shouldn’t be thinking in terms of “okay here’s the design and here’s the design that’s accessible”, you should be considering accessibility in all of your designs.

            Now that’s usually a bit harder with games because you have styles and themes that you don’t want to detract from, but if your interface causes accessibility issues, it’s generally going to be bad for people that don’t have accessibility needs as well.

            Accessibility benefits everyone.

      • tobogganablaze@lemmus.org
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        8 months ago

        Well the “Purposes” can definitly be dropped. I guess “HighContrast” would be enough if there is only a single high contrast setting, but if there are multiple then I think “HighContrastForAccessibility” would be totally fine.