Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • ZILtoid1991@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    8 months ago

    EnableSpatialAudio()

    I thought most games nowadays don’t do any of that, because you can save that CPU time for a little big more frames.

    • zoey
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 months ago

      Save that CPU time for Denuvo