jkozaka@lemm.ee to 196 · 8 months agoTeam Fortrulefiles.catbox.moeimagemessage-square12fedilinkarrow-up197
arrow-up197imageTeam Fortrulefiles.catbox.moejkozaka@lemm.ee to 196 · 8 months agomessage-square12fedilink
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up6·8 months agoLet’s make an open source Team Fortress clone with this kind of premise!
minus-square737linkfedilinkarrow-up1·8 months agoNot possible, OpenFortress tried and is forced by Valve to keep it proprietary.
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up1·8 months agoMake it different enough. They can’t sue, unless they have patented the Team Fortress formula.
minus-squarejkozaka@lemm.eeOPlinkfedilinkarrow-up1·edit-28 months agoThat’s because it’s built off of source and uses valve assets. A clone in godot would be in the clear. Problem is that it has to be built from the ground up, so it’s lots more effort to make.
minus-squareclemdemort@lemmy.worldlinkfedilinkarrow-up1·8 months agoThat would be a banger, but who would host the servers?
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up3·8 months agoAlso make an open-source matchmaking service, that is federated.
Let’s make an open source Team Fortress clone with this kind of premise!
Not possible, OpenFortress tried and is forced by Valve to keep it proprietary.
Make it different enough. They can’t sue, unless they have patented the Team Fortress formula.
That’s because it’s built off of source and uses valve assets. A clone in godot would be in the clear. Problem is that it has to be built from the ground up, so it’s lots more effort to make.
That would be a banger, but who would host the servers?
Also make an open-source matchmaking service, that is federated.
peer to peer maybe?