This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • Mongostein@lemmy.ca
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    8 months ago

    Yeah Wizards of the Coast isn’t the same company as when they signed the deal for BG3.

    Smart of them to ditch the sinking ship that is D&D.

    • ampersandrew@lemmy.worldOP
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      8 months ago

      Sinking ship or not, word was that Wizards’ cut of BG3 was over $90M. $100M was the entire production cost of Baldur’s Gate 3. If you could fund an entire other massive video game for the cost of what you paid your partner for licensing, I’m sure anyone would be rethinking that deal. At this point, they don’t need the D&D license any more than BioWare needed the Star Wars license after KOTOR.

      • Mongostein@lemmy.ca
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        8 months ago

        Thanks for expanding on my point.

        They don’t need to be associated with WotC as they keep fucking up. Other RPG systems are becoming more and more popular.

        Maybe they can partner with Paizo and make the next Pathfinder game, although I’d feel bad for Owlcat because their games have been great too.

        • ampersandrew@lemmy.worldOP
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          8 months ago

          For similar reasons as D&D, I doubt they’d license someone else’s system either, but I could be wrong.

          • Cethin@lemmy.zip
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            8 months ago

            I agree, but Piazo seems like much better partners. I wouldn’t be surprised if they’d let them make the game for no fee, just license out the rules to try to make the system more well known and popular. Pathfinder 2E is the better system without a doubt, but people are used to D&D5e, so having something out there to bring new people in would be huge for them.

            • ampersandrew@lemmy.worldOP
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              8 months ago

              I’ve played Baldur’s Gate 1, Baldur’s Gate 2, and Planescape: Torment on 2nd edition rules. I’ve played Baldur’s Gate 3 on 5th edition rules and started playing tabletop 5th edition. I’ve played Pillars of Eternity 1, as I understand it largely inspired by 3.5 edition rules, and the first 10 hours of Pillars of Eternity 2, which I assume is now iterating on its own offshoot. I understand Pathfinder to largely be D&D 3.5. If that’s the case, and it’s in the ballpark of what Pillars of Eternity 1 is, I’ll take 5th edition any day of the week, but if you’d like to explain to me briefly why I might be wrong, I’m listening. Compared to how the 2e games and the Pillars games handle spells of different levels, 5e’s upcasting seems like a godsend, for instance.

              • Cethin@lemmy.zip
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                8 months ago

                I understand Pathfinder to largely be D&D 3.5.

                Pathfinder 1E is essentially an improved D&D 3.5 that came to be the last time the licensing for modules became an issue. 2E is it’s own thing, and a large improvement.

                One if the best changes for Pathfinder 2E is how actions work. D&D 5e has its a weird system of movement, action, bonus action, and then abilities that can add actions, but you can only cast one spell per turn regardless of if you have actions to use, except in some situations, and you can only use actions for some things sometimes, sometimes only once per turn. It’s just filled with exceptions because that’s not the original design intent but it’s tons of patches to make things function halfway decently.

                Pathfinder 2E you have three actions per turn. Those can be used for anything always without exception. Every ability has a cost. For example moving is 1 action and can be done multiple times per turn, which makes things that displace enemies useful as they have to consume actions to get back into melee. Some spells may cost multiple actions, some very large ones can even require channeling multiple actions over several turns. It’s a very simple and intuitive system and you don’t need to remember thousands of exceptions like D&D5e.

                Almost everything in Pathfinder 2E works like this. Things may be more complex to start with (which allows for choice), but you don’t need to remember tons of exceptions, so in total it’s simpler.

                • ampersandrew@lemmy.worldOP
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                  8 months ago

                  It doesn’t feel like a bunch of exceptions to me. It feels like you have a bonus action that’s basically always class-related, and everything else is an action. What you describe for Pathfinder doesn’t sound bad at all, but if some things cost multiple actions, that sounds like every bit the type of exception that you make 5e out to be full of. I don’t really find 5e to be unintuitive thus far such that I’m looking for another system to remedy it, I guess.

                  • Cethin@lemmy.zip
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                    8 months ago

                    What you describe for Pathfinder doesn’t sound bad at all, but if some things cost multiple actions, that sounds like every bit the type of exception that you make 5e out to be full of.

                    The issue in D&D5e is that they are dependent on a bunch of other circumstances. In Pathfinder 2e it’s only dependent on if you have enough actions. It’s clearly listed how many actions anything you can do takes.

                    For example, here’s magic missile. The “Cast:” is the action cost. The squares are how many it takes. It can take anywhere between one to all three of your turn. Each action spent is another missile. It doesn’t matter if you’ve already cast a spell that turn or done anything else. As long as you have the actions available you can spend them on anything you want.

                    I started playing TTRPGs on Pathfinder 1e, but the vast majority of what I played is D&D5e. I never had too much issue with it, because I never saw a better option, but after seeing how Pathfinder 2e works it’s so much cleaner. Learning about how the action system came to be in 5e it’s pretty clear it wasn’t meant to be the way it is today. Because of that there’s stipulations to almost everything. I didn’t notice the issues until I was made aware of them, then you see them everywhere. For example, the Critical Role cast constantly fuck things up despite having played the game professionally for however many years it’s been now. If the rules were intuitive that wouldn’t happen, at least not as often.

          • Ragnarok314159@sopuli.xyz
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            8 months ago

            Games Workshop whores their IP out to almost anyone, and despite being crappy about their mini stuff, they seem rather fair for electronic games.

      • lanolinoil@lemmy.world
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        8 months ago

        They do ~6B a year and clear about a billion, so that’s actually like 10% of their profit which is a lot for a company that big – wow!

        • Tilgare@lemmy.world
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          8 months ago

          Bioware didn’t make Starfield - that was Bethesda. Maybe you were thinking of Anthem? And fair point there.

          • ampersandrew@lemmy.worldOP
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            8 months ago

            I was talking about how the lack of Star Wars license didn’t stop Mass Effect from being even more successful than KOTOR, yes.

    • trslim@pawb.social
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      8 months ago

      Yeah, I’ve been moving over to Call of Cthulhu with my tabletop group. I find it far more enjoyable when the players are more careful about dying or worse.