Before previews for Outlaws of Thunder Junction officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.

First up, here are some things you can expect:

  • A new batch of five related creature types
  • A card capable of returning three different card types from the graveyard to the battlefield
  • A mechanic players have been asking us to do for many years gets made as the setting was the perfect place to finally do it
  • Dual lands with a land subtype that has never been on dual lands before
  • A new modal mechanic that introduces something different to think about
  • A card that can swap/exchange control of up to three different card types
  • A new creature token that has an ability no creature token has ever had before
  • A typal card for Skeletons and Zombies
  • Creature tokens in the set: (some might have abilities) 1/1 white Sheep, 1/1 blue Bird, 1/1 black Vampire Rogue, 1/1 red Mercenary, 2/1 green Varmint, 2/2 white Ox, 2/2 white Spirit, 2/2 blue and black Zombie, 3/1 red Dinosaur, 3/3 white Angel, 3/3 green Elk, 4/4 red Scorpion Dragon, X/X green Elemental, / Blue Ox
  • Some of the planes with legendary Villains in this set: Dominaria, Eldraine, Fiora, Innistrad, Ixalan, Kaladesh, Kaldheim, Kamigawa, New Capenna, and Ravnica

Next, here are some rules text that will be showing up on cards:

  • “Then repeat this process X more times.”
  • “if it wasn’t cast or no mana was spent to cast it.”
  • “Plotting cards from your hand costs {2} less.”
  • “You can’t cast this spell during your first, second, or third turns of the game.”
  • “That card gains flashback {0}”
  • “Target creature becomes a white Rabbit with a base power and toughness 0/1.”
  • “When you win that flip, copy that spell.”
  • “If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.”
  • “you get that many additional upkeep steps after this phase.”
  • “Oxen you control have double strike.”

Here are some creature type lines from the set:

  • Creature – Armadillo
  • Creature – Shark Rogue
  • Creature – Plant Bard
  • Creature – Coyote
  • Creature – Homarid Mercenary
  • Creature – Rhino Brawler
  • Creature – Ox Angel
  • Creature – Porcupine Mount
  • Legendary Creature – Kor Advisor
  • Legendary Creature – Giant Scout

Finally, here are some names in the set:

  • Claim Jumper
  • Form a Posse
  • Gold Rush
  • Great Train Heist
  • High Noon
  • Quick Draw
  • Reach for the Sky
  • Resilient Roadrunner
  • Shoot the Sheriff
  • This Town Ain’t Big Enough

Tune-in to our official YouTube and Twitch channels on 3/26 to see Oko and the gang in action with new card reveals. In preparation, catch-up on Outlaws of Thunder Junction’s story (https://magic.wizards.com/en/story) to bring yourself into the world.

  • TehPers@beehaw.org
    link
    fedilink
    English
    arrow-up
    3
    ·
    8 months ago

    you get that many additional upkeep steps after this phase

    Something to work with [[Paradox Haze]], maybe? I’m not sure what standard deck would want this (maybe a new deck possible from this set), but could maybe bring life into this style of deck in older formats.

    These are interesting. I’m curious what the mechanic is that they’re referring to that players have been asking for.

      • TehPers@beehaw.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 months ago

        Fevered Visions triggers on end step, but could still be interesting in a deck trying to win with Stormfist Crusader. It would probably need to run a lot of burn and kill pretty fast though since you’d be helping your opponent to draw cards.

        • morphballganon@mtgzone.com
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 months ago

          Yeah, Visions is just there as a combo piece, to deal some damage. Maybe not the most effective 3 drop though.