Welcome to our second bi-weekly mega thread aimed at discussing a particular game in the Final Fantasy franchise. Our last megathread was all about Final Fantasy VI, you can still view and contribute to that here. This time we’re skipping a console generation and opening up discussion on Final Fantasy X!


Final Fantasy 10 logo and logotype

Synopsis

The story revolves around Tidus, a Blitzball player in Zanarkand. During a tournament honoring his father, a legendary player who went missing ten years ago, their city is attacked by a massive monster, and Tidus finds himself transported to the unfamiliar world of Spira. He joins forces with new friends, including the summoner Yuna, who is on a quest to defeat the monster known as Sin. Tidus becomes one of Yuna’s guardians and learns that his about more about himself and his past along the way.

A scene from Final Fantasy 10

More…

Review Scores
Site PS2 PC PS4 Xbox Switch
Metacritic 92% 83% 84% 85% 85%
Opencritic 83%
Links

Post Prompts

  • Do you think the game still stands the test of time?
  • Where do you rate this game among others in the franchise?
  • Is there a piece of music that stands out for you?
  • If there is one thing you would change, what is it?
  • Do you think they should have left it as a single game? Or should they even make a third?
  • mitten_o@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 year ago
    • Yes, still stands the test of time. I skipped this in my youth, only played it for the first time… no, wow, it’s been ten years since then. Still, I played it long after the initial release and it played fine. The story and the gameplay were plenty engaging.
    • I would rate this right below VI-IX (and FF7R, if we are including it).
    • There was a piece of music I especially loved. I wish I knew the name. A choir piece that played right after the party collapsed under an icy lake or something like that.
    • This is where they dropped the world map and the series never recovered from that. Spira did not feel like a full world the way the older ones did, just a series of corridors. I’ve never understood why the world map was abandoned. It’s amazing how non-linear the old games felt, even when they had like 3 optional side quests, and I credit the free roaming on the world map much of that.

    I loved the sphere grid, especially late game when you could break it open. The synthing thing was cool as well, although it opened up a bit late.