Apple Vision Pro’s gaze-and-pinch interaction system can feel like telekinesis at times, and makes watching media and simple interactivity a breeze. But the lack of tracked controllers makes it unsuitable for many kinds of games and experiences playable on other headsets.

Surreal Touch is a self-tracking controller designed to solve this problem. It uses two fisheye tracking cameras and an onboard chipset to determine its position in space, similar to Meta’s Touch Pro controllers but with one fewer camera, and has the same design and control elements as Touch controllers including two action buttons, a thumbstick, an index trigger, and a grip trigger. The startup is claiming less than 10mm positioning accuracy. It describes this as “unparalleled tracking”, an odd claim given Meta and Valve targeted less than 1mm for their VR controllers.

  • @kittenzrulz123
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    75 days ago

    Interesting but I doubt it’ll be a good PCVR headset

      • @MyOpinion@lemm.eeOP
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        35 days ago

        This was the expensive Prototype/1st gen then comes the less expensive headset next year.

      • @kittenzrulz123
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        15 days ago

        I guess kinda like the PSVR2, if you have it already it’s amazing but if you don’t then don’t bother getting it.

        • Had they announced the PCVR stuff before I got the Quest 3 I might have gotten the PSVR2 because I also have a PS5. And even without official support for it, I can use the Q3 for the PS5 VR games through Chiaki (or the official Remote Play app but it’s more complicated).

      • @kittenzrulz123
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        35 days ago

        I don’t think the hands dissapear, tbh it kinda breaks immersion when you’re supposed to see the hands of the character and instead you see your own