In this episode, they’ve leveled up to 4 and Daggerheart is version 1.4.
[The VoD for this show will be available on Thursday, May 30th.]
Matt - Dungeon Master
Taliesin - Sir Danté Terrapin, Call of the Brave warrior (Wildborne galapa)
Liam - Xarlo Grandall, Divine Wielder seraph (Wanderborne simiah)
Laura - Sweetpea Betabean, Nightwalker rogue (Seaborne fungril)
Ashley - Oppenheimer “Oppie” Betabean, Primal Origin sorcerer (Seaborne ribbet)
Travis - Kexon Peros, School of War wizard (Loreborne faerie)
Marisha - Bunnie, Troubadour bard (Ridgeborne faun)
Not Present in this episode (click)
Sam - Pango Small, Stalwart guardian (Underborne giant)
Here we return to the realm of Lockspire. Where we had left off, the Menagerie, this gathered crew of heroes from within the Grimwarden’s faction (and our protagonist party at this table) had encountered fleeing fae protectors from a rapidly corrupting forest’s fane(sp?) within the vast verdant space known as the Emerald Sky. Trekking towards the core of a location called The Velvet Grove, warnings from various indigenous spirits of this forest began to warn you of the spreading corruption from within as well as seeing more signs of other denizens of the forest growing dark and violent.
Approaching this grove and witnessing signs of (a variation to the legendary curse known as) The Seep seemingly spreading from within, our heroes, you, managed to destroy the source of this corruption and cleansed Boko (the guardian of the grove). Also learning of a man who wandered through not long before these events who is likely tied to the source of this recent Seep corruption within the woods.
A man named Dyson Broche, recognized only by Bunnie, as a conman and a patron of her home venue known as the Lily Locket Lounge in Lullevale.
With this refreshed information, the possible seed of mystery and coming danger as to who this Dyson figure is and what he wants with spreading such terrible sickness across the realm.
Leaving the Emerald Sky and trekking across the central continent of Lockspire to head towards the home abode of Bunnie, towards Lullevale.
Pango splinters off towards his own Seep-fallen, subterranean home of Oobi, in search of possible information about the Seep’s beginnings and see if there’s a connection here.
Now you walk throughout the Aether Thul mountains. Pushing through the mist-shrouded mountain passes that wind between the daunting peaks of the Aether Thul. Numerous waterfalls carve down the sides of the range and pool in small ponds and lakes that dot throughout the craggy landscape the occasional moss-covered cabin or crumbled wagon peeks from the mists beyond the well-worn roadway that you follow.
As the sun begins to set, a wooden sign comes into view with pointed markers labeled in different directions with different distances. One is the Builder’s Bridge, another says Sermenters (sp?). You also see
Lullevale 2 miles
So you continue to hike along this road as the sky darkens. Small dots of glowing red peaking through the surrounding stone like tiny sparse lamps. You cross a creaky wooden bridge that crosses one of the smaller ravines to be revealed before you a breathtaking view of a multi-leveled cliffside city enveloped in dusky red glow from hundreds of exposed red crystals and veins of crystal that emerge from the eroded gorge face. Entangled throughout the city streets.
You see tumbling waterfalls framing the city, plunging into the ravine floor below. Hanging colorful lanterns sway along the street arches and banners. You can hear the echo of mingling music filling the air as you approach the outskirts of the city just as the final light of day begins to fade.
This is Lullevale. The Crimson City of Sin.
Runtime Break start 4h 4m 2h 20m
Previous Episode: Critical Role plays Daggerheart VoD
- UltragrampsOPMEnglish1·5 months ago