@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 12 days agoAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comexternal-linkmessage-square80fedilinkarrow-up1183
arrow-up1183external-linkAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 12 days agomessage-square80fedilink
minus-square@CommanderCloon@lemmy.mllinkfedilinkEnglish4•11 days agoYou can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up
minus-square@fibojoly@sh.itjust.workslinkfedilinkEnglish1•11 days agoI wish long press would just show us a choice wheel, right thumbstick to pick my choice, done. Free the left and right foe other stuff.
minus-square@CommanderCloon@lemmy.mllinkfedilinkEnglish1•9 days agoI don’t know, that’s too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo
You can long-press d-pad down to reset the inventory belt to the first item, same thing with the spells on d-pad up
I wish long press would just show us a choice wheel, right thumbstick to pick my choice, done. Free the left and right foe other stuff.
I don’t know, that’s too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo