I agree with you insofar as it is standard practice in the games industry, but that doesn’t make it any less effed up IMO. Not only because it sucks for the game devs, but also because it means that studios are constantly annihilating their own institutional knowledge: “The person who fixed those bugs the last time? Sorry, they got fired in the last round of layoffs.”
I agree with you insofar as it is standard practice in the games industry, but that doesn’t make it any less effed up IMO. Not only because it sucks for the game devs, but also because it means that studios are constantly annihilating their own institutional knowledge: “The person who fixed those bugs the last time? Sorry, they got fired in the last round of layoffs.”
Oh, yeah, absolutely. I wasn’t saying it in any possible sense as a good thing.