• @priapus@sh.itjust.works
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        4 months ago

        they’ve written a custom GPU framework to achieve the performance the level of performance they have. it’s currently only compatible with macos, but is being ported to other operating systems.

        • @SorteKanin@feddit.dk
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          74 months ago

          Why in the world wouldn’t you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?

            • @SorteKanin@feddit.dk
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              34 months ago

              If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn’t the point of Vulkan that it’s cross platform?

              • @priapus@sh.itjust.works
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                24 months ago

                It’s not fundamentally incompatible, they just haven’t written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

            • davawen
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              14 months ago

              This is wrong. Their framework uses metal, which is an apple only graphics API.

              • @priapus@sh.itjust.works
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                14 months ago

                My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.

    • @priapus@sh.itjust.works
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      4 months ago

      runs only on MacOS for now

      it will be released on both Linux and Windows, with Linux support currently being the top ranking issue on their GitHub page. they have a tracking issue showing that many pr’s have already been merged working towards Linux support.

    • @Mischala@lemmy.nz
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      14 months ago

      I guess if you are committed to supporting a hard to support platform, may as well get it out of the way first?

      But yeah, seems like a pretty poor release.