EXU: Prime, originally called simply Exandria Unlimited, is a miniseries following the Crown Keepers (The Odd Lot? Hot Cross Buns? Glitter Shitters?), a group of adventurers from Tal’Dorei, in 842 PD - close to 30 years after the Chroma Conclave’s attack on the city and six years after the end of Campaign Two.

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Runtime Break start
4h 3m 2h 11m

Episode 7: Beyond the Heart City

You’ve survived weeks of treacherous travel south through the feral splendor of the Rifenmist Jungle, a land that seems almost sentient, animated with the breath of Melora, the Wild Mother. And she guards a great secret, one that you have finally discovered for yourself.
A great civilization known as the Qoniira Tetrarchy believed to have been lost in the violent chaos of the Calamity eons ago. It still stands, very much diminished, but alive and well in its capital of Niirdal-Poc.
Fy’ra Rai, the mysterious fire genasi monk that led you here escorted you to the city and to a trusted friend of hers, Elam Genar, an earth genasi before moving towards the central plaza dominated by a massive statue of a feline humanoid with four outspread feathery wings, and an uplifted hand grasping a strange gray-gold light that you see permeates every part of the city.
In the presence of The Observer, our divine soul sorcerer, Dariax, experienced a moment of communion with this being, and they spoke of The Gift and spoke kindly and ebulliently of your predilection for chaos and curiosity.
You all met one of the four Tetrarchs, an elephantine cleric of the moons named Thrascuur that saw ill omens and imminent disaster written across the night sky. They translated the fiery rune of the ash-blown mesa as “a place of burning,” a point in the world so white hot with potential energy, both fiery and arcane that it was marked by glyphs that predate the gods’ vulgar celestial language.
You also learned of Tetrarch Umejii’s solo mission south through the Beynsfal Peninsula headed towards Tz’Arrm, the heart of the ominous Iron Authority to suss out if they are the source of Thrascuur’s ill omens.
Headed back from that meeting, you were accosted by invisible mages bent on abducting Opal.
A chase ensued through the streets and valleys of Niirdal-Poc, and through cunning spell work, stone-shattering swordsmanship, and some good old-fashioned fucking fanged violence, you all won the night. But one very powerful spellcaster escaped.
Bloodied and exhausted in the foggy darkness, you collected yourselves and parted ways with Fy’ra Rai, whose destiny, for now at least, lay northward towards her long-lost sister.
We pick up then the next morning, after Tetrarch Thrascuur offers you safeguarded accommodations to rest and recover.


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