Watch the second campaign on Twitch and YouTube any time you want!

Runtime Break start
4h 08m 2h 20m

Episode 6: The Howling Mines

Last we left off, our gathering of friends have been traversing northward along the Amber Road, with the distant destination of Zadash, one of the larger cities of the Dwendalian Empire, as your destination. Upon travelling, you passed a caravan, spent an evening amongst trees, where you found a wayward cluster of wandering buffalo-like creatures. You continued northward for a second day, rushed on past sunset to rest in the city of Alfield, a small farming town that’s along the way to Zadash. However, upon noticing that some of the buildings in the eastern side of town began to light up with flame, you began to approach rather rapidly, seeing members of the city, citizens fleeing and screaming and apparently there seemed to be some sort of attack. Upon going into the the town, you realized that a number of these buildings are being set fire by an incursion of gnolls.
You were immediately brought in by the Watchmaster, Bryce, who offered to pay you for each set of gnoll ears that were brought to them, and you jumped into the fray, managed to kill quite a few, many of them still left with their quarry, it seems, which happened to be quite a number of bodies and/or citizens still living, that were dragged off into the ashed and cloud-covered night.
Upon returning, many of you bruised, beaten, and at one point in danger of worse, you were given an evening’s rest at the Feed and Mead Tavern, and were told, if you were interested in pursuing future coin in helping with the current conflict nearing the city, to meet Bryce out by the Broad Barn. You guys all bundled up into a singular room above the floor of the Feed and Mead. You found yourselves exhausted, passed out, and got an evening’s rest.
As you emerge from the tavern you see that the fires have now been reduced to maybe a dozen wide plumes of gray-white smoke on the eastern side of the city. It rises from the ashes and charred wood remains and wood frames where it appears some buildings used to be. It seemed much more dangerous and chaotic last evening, but looking at it now in the day, you can see it’s no more than maybe a dozen buildings or so that were affected. They were just more centralized to cause the most chaos suddenly at that time of night.
You get the sense, as soon as you look around, that the folks of the city are on edge, understandably so. You see the people are trying to pick up their lives and move on in the face of what recently occurred. The very air just kind of holds this tension as you look around you. People walk past you with sacks of grain and tools, their eyes wide, darting around for unseen danger and glancing past the two tieflings, immediately, instinctually step back a bit and make a with berth. You watch children run from doorway to doorway, trying to stay out of the street as long as possible. It seems like it’s trying to carry on, but it’s going to be a process. Some folks are rummaging through the remains of the respective buildings.
You glance over near where the central portion of your conflict last night took place, where the Candleglow Tavern is, and there you see, amongst the smoldering rubble of the inn, a single halfling man sifts through the wreckage, a crownsguard helping him lift heavier beams. You see as he plucks what he can of his former life from the rubble.


Previous Episode “The Open Road”