• @Skates@feddit.nl
    link
    fedilink
    English
    11
    edit-2
    6 months ago

    The ‘why not’ is not from the perspective of the industry - it’s from the perspective of the customer. Can you automate several tasks by using AI during game development? Sure. Will it translate into a better price or a better experience for the end-user? Let’s see.

    Let’s say you give AI the unimportant tasks. You manage to reduce a lot of waste and maybe optimize your workflows. You improve efficiency. Maybe you can make more games in a shorter time span. Will you be willing to sell the games for less than the standard $60? I find this unlikely. This impacts me as a consumer - why don’t I see a reduction in cost, if it now costs less? Why am I still paying the same price for something that your improved tools can make at a fraction of the cost? Didn’t my previous purchases already give you enough money to invest in AI? Where is my benefit?

    Let’s say you give AI the big tasks - you make it write story, generate graphics or code. But AI’s current level doesn’t allow for originality, or even cohesive thought. You’ll be churning out garbage until your AI is actual intelligence. This again impacts me as a consumer - why am I sponsoring your experiments with my money? Why am I paying the same for garbage as I would for quality content? Will you share your end-game profit with me? If I buy your first games to support your endeavor, do I get the next versions for free? No. I don’t. I’m just wasting money on inferior products, and when they become superior - I will reap no benefits.

    So - sure, let the companies throw themselves at this. But I’m not investing my own cash in their research.

    • @TwilightVulpine@lemmy.world
      link
      fedilink
      English
      36 months ago

      Let’s say you give AI the unimportant tasks. You manage to reduce a lot of waste and maybe optimize your workflows. You improve efficiency.

      Not to mention that this “efficiency” comes with the consequence of employing less people and therefore training less game developers that could move on to make better games of their own.