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Runtime Break start
3h 43m 2h 57m

Episode 5: The Open Road

Last we left off, the group of adventurers whose fates are slowly entwining, found themselves meeting in the city of Trostenwald on the Southern reaches of the Dwendalian Empire on the continent of Wildemount.
Through a mishap in a circus passin through town, you began to give chase to the investigation that has caught you up in this legal issue and you found yourselves locked under house arrest and being considered possible murderers.
You sought the answer to this endeavor, you found the devil toad, or the nergaliid, as you discovered, was responsible. You hunted it down, slew it, brought its head back, and after arguing with a very tired (and just kinda wanting to get it over with) lawmaster in Trostenwald, managed to convince her enough to let you off the hook and leave most of the standing legal issues with Gustav, thus disbanding the circus and setting you (Molly) and Yasha free.
Yasha went on her own path while the rest of you, the six of you, decided strength in numbers, and at the time being, you all seem to enjoy each other’s company.
Purchasing a fresh map, looking at your future prospects and your dwindling funds, you decided to head northward towards the city of Zadash, by way of the Golden Road, past the city of Alfield. And that is where we left off, as you had smacked the rear end of the single horse and cart, and sent it spooked into the Northern field.


Previous Episode “Disparate Pieces”