• @Thann@lemmy.ml
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    529 months ago

    Its not really an apology and they are still doing the runtime fee, just with minor tweaks

    • @mrsgreenpotato@discuss.tchncs.deOP
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      199 months ago

      I want to start with this: I am sorry.

      If that’s not an apology, then I don’t know what is. I’m not defending them by any means, I’ve moved my projects away from Unity over to Godot already and am not planning to go back. But you can’t argue they haven’t apologized. If they proposed their fees in this form right from the beginning, there would probably be no drama at all.

      • @gravitas_deficiency@sh.itjust.works
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        359 months ago

        It’s not an apology. It’s corporate doublespeak.

        The exec team, who caused this whole thing, isn’t changing. They will try something similar at some point in the future.

        Also, this “apology” entirely omits the scummy and anticompetitive (and potentially illegal in some jurisdictions) fee vouchers they were using to try to steal AppLovin’s customers, as well as the silent and sneaky update they made to their license in the interest of enabling this whole thing.

        This is ass-covering and damage control. It is not an apology, regardless of whether or not apologetic words and phrases were used.

        • @Thann@lemmy.ml
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          89 months ago

          Exactly, they’re not apologizing for the things people are pissed off at them for. Just trying to downplay their scummy behavior.