• @yata@sh.itjust.works
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    211 months ago

    They most certainly do not allow buyers to do that. And again, this is already happening with existing technology, and much more efficient and secure.

    • @Kecessa@sh.itjust.works
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      111 months ago

      The “could” was implied, I know it doesn’t happen now, doesn’t mean it couldn’t.

      Check wallet for nft proving a person owns the game (since wallet content is public), if the person sells the nft then they can’t play anymore, the new owner can.

      Ask people to send a certain amount of crypto from their wallet to prove it’s theirs and associate it with their in game account (also becomes a way to get a cut from sales).

      It’s surprising it’s not something that already exists since it solves the DRM issue (from the game distributor perspective).

      As far as I know there are no major platforms to that allows players to sell their digital games, only in game items.

      • @aesthelete@lemmy.world
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        111 months ago

        There’s no business incentive to allow a second-hand digital games market, and there’s no regulation to force them to provide one. It’s pretty much that simple.

        NFTs won’t solve this, and even if there was a mandated way to sell “used” digital games (a concept that’s actually pretty bizarre when you think about it) it would not be through NFTs or block chain, because the underlying technology is slow and costs a shit ton to run. Unless you’re producing a coin on the side, there’s also no simple mechanism to offload the costs of running it.