According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.

Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined

    • @OrnateLuna
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      311 months ago

      What happened in April and March?

      • @zonaston@beehaw.org
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        411 months ago

        looks like what happened was that A LOT of Chinese users entered the data which caused windows to go up significantly and linux to drop off slightly

        • @OrnateLuna
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          211 months ago

          But how does that explain the huge increase the month before? It would need to have a lot of user using Linux for a bit and then stop using it after

      • Auster
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        411 months ago

        Looks like it was around the end of March when Valve announced the date they’d end support for Win7 and Win8. So perhaps a part of the Windows userbase went to Linux. If for fear, as a final push to drop Windows, etc., I don’t know, but perhaps they may have influenced.