Hi, so, not really sure what rules if any @NoxiousPluK@lemmy.blahaj.zone has in mind for this community. But just delete this thread if it’s against them, no worries.

With that out of the way, I thought it might be fun for us all to share a bit about our current project(s), along with anywhere people can find devlogs or demos or whatever else.

Sounds like a typical self-promo thread? Maybe. And maybe that’s not allowed. But I have no horse in this race, my only “game” is currently a very janky prototype and my devlog channel exists only in my mind.

I can’t get enough of other people’s devlogs and love to discover new interesting sounding projects, so here we are lol.

Wotcha making?

  • @porgamrer@lemmy.world
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    411 months ago

    I have been messing around with some of C#'s more recent features (like ref structs) to try and make a high performance gamedev library based on relational database concepts.

    For ages I’ve felt like that ECS feels like a more restrictive version of a relational database, so it feels like a natural avenue to explore.

    But really I’m just another person procrastinating from real game design by doing pointless engine development instead.